apocalypse rising lightnight gui local Players = game:GetService("Players") local Camera = workspace.CurrentCamera local mouse = Players.LocalPlayer:GetMouse() local SoundBox = Instance.new ("Sound", workspace) SoundBox.SoundId = 'rbxassetid://177266782' SoundBox.Volume = 0.4 SoundBox:Play() local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))() local MenuUI = library:CreateWindow('ApocX') apocalypse rising lightnight gui How to use it? apocalypse rising lightnight gui local Plr = game.Players.LocalPlayer local C4MAT = game.Lighting.Materials.C4Placed local Position = Plr.Character.Torso.Position local IsLighting = false; local IsC4Walk = false; local IsBrightness = false; local IsNoClip = false; local SpectateBox = MenuUI:Box("Plr to Spectate", { apocalypse rising lightnight gui How to dowload it? apocalypse rising lightnight gui flag = "Spectater"; type = "string"; }, function(Spex) if Spex then for i,v in pairs(game:GetService('Players'):GetChildren()) do if (string.sub(string.lower(v.Name),1,string.len(Spex))) == string.lower(Spex) then local PlayerToSpectate = game:GetService("Players")[v.Name] game.Workspace.CurrentCamera.CameraSubject = PlayerToSpectate.Character.Humanoid end apocalypse rising lightnight gui How to get it? apocalypse rising lightnight gui end end end) -- IF YOU ARE GOING TO USE THIS IN YOUR GUI PLEASE CREDIT ME KTHANKS!!! MenuUI:Toggle("NoClip",{},function(NoClipping) if NoClipping then IsNoClip = true; else IsNoClip = false; apocalypse rising lightnight gui PasteShr apocalypse rising lightnight gui end spawn(function() while IsNoClip and game:service("RunService").Stepped:Wait() do if Plr.Character then for i,v in pairs(Plr.Character:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end end end apocalypse rising lightnight gui How to use it? apocalypse rising lightnight gui end end) end) MenuUI:Toggle('Fog',{},function(Lighting) SoundBox:Play() if Lighting then IsLighting = true; game.Lighting.FogEnd = 99999999999 else apocalypse rising lightnight gui How to use it? apocalypse rising lightnight gui game.Lighting.FogEnd = 700 IsLighting = false; end end) MenuUI:Toggle('Brightness',{},function(BrightnessX) SoundBox:Play() if BrightnessX then IsBrightness = true; game.Lighting.Brightness = 5 apocalypse rising lightnight gui How to get it? apocalypse rising lightnight gui else game.Lighting.Brightness = 0.2 IsBrightness = false; end end) MenuUI:Button('Infinite H/T/S',function() SoundBox:Play() spawn(function() while wait() do apocalypse rising lightnight gui How to dowload it? apocalypse rising lightnight gui game.Players.LocalPlayer.Backpack.GlobalFunctions.Stamina.Value = 100 game.Players.LocalPlayer.playerstats.Hunger.Value = 100 game.Players.LocalPlayer.playerstats.Thirst.Value = 100 end end) end) MenuUI:Button('Bring Corpse',function() for _, corpse in pairs(workspace:GetChildren()) do if corpse.Name == "Corpse" then apocalypse rising lightnight gui How to use it? apocalypse rising lightnight gui corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10))) end end end) MenuUI:Toggle('C4 WALK',{},function(C4WALK) SoundBox:Play() if C4WALK then IsC4Walk = true; else apocalypse rising lightnight gui How to dowload it? apocalypse rising lightnight gui IsC4Walk = false; end spawn(function() while IsC4Walk ~= false do wait(.05) game.Workspace.Remote.PlaceC4:FireServer(C4MAT, Position, true) end end) end) MenuUI:Button('Place C4',function() apocalypse rising lightnight gui How to dowload it? apocalypse rising lightnight gui SoundBox:Play() game.Workspace.Remote.PlaceC4:FireServer(C4MAT, Position, true) end) MenuUI:Button('Detonator',function() SoundBox:Play() local function s(n) local BoopX = game.Lighting.LootDrops[n]:Clone() BoopX.Parent = workspace BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5))) apocalypse rising lightnight gui PasteShr apocalypse rising lightnight gui end DETSpawn ={"Detonator"} for sp = 1, #DETSpawn do s(DETSpawn[sp]) end end) MenuUI:Button('BloodBag',function() SoundBox:Play() apocalypse rising lightnight gui How to dowload it? apocalypse rising lightnight gui local function s(n) local BoopX = game.Lighting.LootDrops[n]:Clone() BoopX.Parent = workspace BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5))) end BloodSpawn ={"BloodBag"} for sp = 1, #BloodSpawn do s(BloodSpawn[sp]) end apocalypse rising lightnight gui How to get it? apocalypse rising lightnight gui end) local TickleSEC = MenuUI:Section('Building Materials') MenuUI:Button('Entrencher',function() SoundBox:Play() local function s(n) local BoopX = game.Lighting.LootDrops[n]:Clone() BoopX.Parent = workspace BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5))) apocalypse rising lightnight gui How to get it for free? apocalypse rising lightnight gui end EntrencherSpawn ={"Entrencher"} for sp = 1, #EntrencherSpawn do s(EntrencherSpawn[sp]) end end) MenuUI:Button('Wooden Slabs',function() SoundBox:Play() apocalypse rising lightnight gui How to use it? apocalypse rising lightnight gui local function s(n) local BoopX = game.Lighting.LootDrops[n]:Clone() BoopX.Parent = workspace BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5))) end Material1Spawn ={"Material1"} for sp = 1, #Material1Spawn do s(Material1Spawn[sp]) end apocalypse rising lightnight gui How to get it? apocalypse rising lightnight gui end) MenuUI:Button('Bricks',function() SoundBox:Play() local function s(n) local BoopX = game.Lighting.LootDrops[n]:Clone() BoopX.Parent = workspace BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5))) end Material2Spawn ={"Material2"} apocalypse rising lightnight gui PasteShr apocalypse rising lightnight gui for sp = 1, #Material2Spawn do s(Material2Spawn[sp]) end end) MenuUI:Button('Stone Bricks',function() SoundBox:Play() local function s(n) local BoopX = game.Lighting.LootDrops[n]:Clone() apocalypse rising lightnight gui How to get it for free? apocalypse rising lightnight gui BoopX.Parent = workspace BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5))) end Material3Spawn ={"Material3"} for sp = 1, #Material3Spawn do s(Material3Spawn[sp]) end end) apocalypse rising lightnight gui How to use it? apocalypse rising lightnight gui MenuUI:Button('Timber',function() SoundBox:Play() local function s(n) local BoopX = game.Lighting.LootDrops[n]:Clone() BoopX.Parent = workspace BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5))) end Material4Spawn ={"Material4"} for sp = 1, #Material4Spawn do apocalypse rising lightnight gui How to get it for free? apocalypse rising lightnight gui s(Material4Spawn[sp]) end end) MenuUI:Button('Stone Walls',function() SoundBox:Play() local function s(n) local BoopX = game.Lighting.LootDrops[n]:Clone() BoopX.Parent = workspace BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5))) apocalypse rising lightnight gui How to dowload it? apocalypse rising lightnight gui end Material5Spawn ={"Material5"} for sp = 1, #Material5Spawn do s(Material5Spawn[sp]) end end) MenuUI:Button('Wooden Planks',function() SoundBox:Play() apocalypse rising lightnight gui How to use it? apocalypse rising lightnight gui local function s(n) local BoopX = game.Lighting.LootDrops[n]:Clone() BoopX.Parent = workspace BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5))) end Material6Spawn ={"Material6"} for sp = 1, #Material6Spawn do s(Material6Spawn[sp]) end apocalypse rising lightnight gui How to get it? apocalypse rising lightnight gui end) MenuUI:Button('Truss',function() SoundBox:Play() local function s(n) local BoopX = game.Lighting.LootDrops[n]:Clone() BoopX.Parent = workspace BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5))) end Material7Spawn ={"Material7"} apocalypse rising lightnight gui PasteShr apocalypse rising lightnight gui for sp = 1, #Material7Spawn do s(Material7Spawn[sp]) end end) apocalypse rising lightnight gui