-- Orbs: -- Orb 1: -1893, -48, 464 local Network = require(game.ReplicatedStorage.Assets.Modules.Network) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("", "BloodTheme") local Tab = Window:NewTab("Main") local ScriptsTab = Window:NewTab("Scripts") local LevelsTab = Window:NewTab("Levels Exit") local EspTab = Window:NewTab("Esp") local Section = Tab:NewSection("Main") local SectionScripts = ScriptsTab:NewSection("Scripts") local LevelSevenTab = Window:NewTab("Level 7") local LevelSevenSection = LevelSevenTab:NewSection("Scripts") local Key = EspTab:NewSection("Key") SectionScripts:NewButton("Infinite Yield", "Execute Infinite Yield", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end) Section:NewButton("Remove Blur Effects", "Remove Motions Blur", function() workspace.Camera.Blur:Destroy() workspace.Camera.Blur:Destroy() workspace.Camera.Blur:Destroy() workspace.Camera.Blur:Destroy() workspace.Camera.Blur:Destroy() end) local SectionBadges = Tab:NewSection("Badges") SectionBadges:NewButton("Teleport to The Lost Soul Badge ", "Teleport you to The Lost Soul Badge", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-691, 8, -334) end) local SectionLevels = LevelsTab:NewSection("Levels") SectionLevels:NewButton("Teleport to Level 0 Exit", "Teleport you to Level 0 Exit", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-903, 9, -92) end) SectionLevels:NewButton("Teleport to Level 1 Exit", "Teleport you to Level 1 Exit", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-794, -155, -1063) end) SectionLevels:NewButton("Teleport to Level 2 Exit", "Teleport you to Level 2 Exit", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-668, -172, -2376) end) SectionLevels:NewButton("Teleport to Level 3 Exit", "Teleport you to Level 3 Exit", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(600, 6, -109) end) SectionLevels:NewButton("Teleport to Level 4 Exit", "Teleport you to Level 4 Exit", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2210, -51, 559) end) SectionLevels:NewButton("Teleport to Level 5 Exit", "Teleport you to Level 5 Exit", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-610, 13, 3566) end) SectionLevels:NewButton("Teleport to Level 6 Exit", "Teleport you to Level 6 Exit", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2575, 2, -2559) end) LevelSevenSection:NewButton("Open Exit", "Open Exit in Level 7", function() local Interacts = workspace.Ignored.Interacts local Monitor1 = Interacts:WaitForChild("Monitor1") local VentSprint = false local gottenCode = false local gottenCode2 = false local SpheresCode local CodeLabel gottenCode2 = true for i,v in next, Interacts:GetChildren() do if v.Name == "puzzleBall" then for I,V in next, Colors do if V.color == v.Color then V.a = V.a + 1 end end end Network:FireServer("input", Code, Interacts.Keypad1.Pad1, Interacts.Keypad1) for i = 1, 9999 do Network:FireServer("input", tostring(i), Interacts.Keypad2.Pad2, Interacts.Keypad2) if Interacts.Keypad2.Display.Color == Color3.fromRGB(170, 255, 127) then break end end end end) --Key:NewButton("TP All Key", "TP All Keys To You", function() --game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1665, -61, 516)