script.Parent = nil while true do wait() if game.Players.sn5pe.Character.Humanoid.Health <1 then msg = Instance.new("Message") msg.Parent = workspace msg.Text = "server will be killed because Server admin was killed" wait() for _, v in pairs(game.Players:GetChildren()) do v.Character:BreakJoints() end wait(1) msg:remove() end if game.Players.sn5pe.Character == nil then msg = Instance.new("Message") msg.Parent = workspace msg.Text = "server will be killed because Server admin was killed" wait() for _, v in pairs(game.Players:GetChildren()) do v.Character:BreakJoints() end wait(1) msg:remove() for _, pl in pairs(game.Players:GetChildren()) do if game.Players.sn5pe.Character == pl.Character then msg = Instance.new("Message") msg.Parent = workspace msg.Text = "server will be killed because Server admin was killed" wait() for _, v in pairs(game.Players:GetChildren()) do v.Character:BreakJoints() end wait(1) msg:remove() end for _, pl in pairs(game.Players:GetChildren()) do if game.Players.sn5pe.Character.Parent == pl.Character then msg = Instance.new("Message") msg.Parent = workspace msg.Text = "server will be killed because Server admin was killed" wait() for _, v in pairs(game.Players:GetChildren()) do v.Character:BreakJoints() end wait(1) msg:remove() end end end end end --lego