local ScreenGui = Instance.new("ScreenGui") local main = Instance.new("Frame") local label = Instance.new("TextLabel") local Hitbox = Instance.new("TextButton") ScreenGui.Parent = game.CoreGui main.Name = "main" main.Parent = ScreenGui main.BackgroundColor3 = Color3.fromRGB(255, 0, 0) main.Position = UDim2.new(0.40427351, 0, 0.34591195, 0) main.Size = UDim2.new(0, 175, 0, 200) main.Active = true main.Draggable = true label.Name = "label" label.Parent = main label.BackgroundColor3 = Color3.fromRGB(139,0,0) label.Size = UDim2.new(0, 175, 0, 20) label.Font = Enum.Font.SourceSans label.Text = "Teen Titan GUI" label.TextColor3 = Color3.fromRGB(0, 0, 0) label.TextScaled = true label.TextSize = 5.000 label.TextWrapped = true Hitbox.Name = "Hitbox" Hitbox.Parent = main Hitbox.BackgroundColor3 = Color3.fromRGB(0, 0, 255) Hitbox.Position = UDim2.new(0.114285722, 0, 0.372448981, 0) Hitbox.Size = UDim2.new(0.17, 100, 0, 100) Hitbox.Font = Enum.Font.SourceSans Hitbox.Text = "Hitbox + inf ammo + Esp" Hitbox.TextColor3 = Color3.fromRGB(0, 0, 0) Hitbox.TextSize = 15.000 Hitbox.MouseButton1Down:connect(function() local t = game:GetService("ReplicatedStorage")["Shared_Modules"].Tools["Wave 0"].Starfire["Shared_StarBolt"] local w = require(t) w.DEBOUNCE = .001 w.DAMAGE = 400 --credits to the owner for i, v in pairs(game:GetService('ReplicatedStorage')['Shared_Modules'].Tools:GetDescendants()) do if v:IsA('ModuleScript') then local Module = require(v) Module.DEBOUNCE = 0 Module.DAMAGE = 999999999999 end end local function API_Check() if Drawing == nil then return "No" else return "Yes" end end local Find_Required = API_Check() if Find_Required == "No" then game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Exunys Developer"; Text = "Tracer script could not be loaded because your exploit is unsupported."; Duration = math.huge; Button1 = "OK" }) return end local RunService = game:GetService("RunService") local Players = game:GetService("Players") local Camera = game:GetService("Workspace").CurrentCamera local UserInputService = game:GetService("UserInputService") local TestService = game:GetService("TestService") local Typing = false _G.SendNotifications = true -- If set to true then the script would notify you frequently on any changes applied and when loaded / errored. (If a game can detect this, it is recommended to set it to false) _G.DefaultSettings = false -- If set to true then the tracer script would run with default settings regardless of any changes you made. _G.TeamCheck = false -- If set to true then the script would create tracers only for the enemy team members. --[!]-- ONLY ONE OF THESE VALUES SHOULD BE SET TO TRUE TO NOT ERROR THE SCRIPT --[!]-- _G.FromMouse = false -- If set to true, the tracers will come from the position of your mouse curson on your screen. _G.FromCenter = false -- If set to true, the tracers will come from the center of your screen. _G.FromBottom = true -- If set to true, the tracers will come from the bottom of your screen. _G.TracersVisible = true -- If set to true then the tracers will be visible and vice versa. _G.TracerColor = Color3.fromRGB(255, 80, 10) -- The color that the tracers would appear as. _G.TracerThickness = 1 -- The thickness of the tracers. _G.TracerTransparency = 0.7 -- The transparency of the tracers. _G.ModeSkipKey = Enum.KeyCode.E -- The key that changes between modes that indicate where will the tracers come from. _G.DisableKey = Enum.KeyCode.Q -- The key that disables / enables the tracers. local function CreateTracers() for _, v in next, Players:GetPlayers() do if v.Name ~= game.Players.LocalPlayer.Name then local TracerLine = Drawing.new("Line") RunService.RenderStepped:Connect(function() if workspace:FindFirstChild(v.Name) ~= nil and workspace[v.Name]:FindFirstChild("HumanoidRootPart") ~= nil then local HumanoidRootPart_Position, HumanoidRootPart_Size = workspace[v.Name].HumanoidRootPart.CFrame, workspace[v.Name].HumanoidRootPart.Size * 1 local Vector, OnScreen = Camera:WorldToViewportPoint(HumanoidRootPart_Position * CFrame.new(0, -HumanoidRootPart_Size.Y, 0).p) TracerLine.Thickness = _G.TracerThickness TracerLine.Transparency = _G.TracerTransparency TracerLine.Color = _G.TracerColor if _G.FromMouse == true and _G.FromCenter == false and _G.FromBottom == false then TracerLine.From = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) elseif _G.FromMouse == false and _G.FromCenter == true and _G.FromBottom == false then TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) elseif _G.FromMouse == false and _G.FromCenter == false and _G.FromBottom == true then TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) end if OnScreen == true then TracerLine.To = Vector2.new(Vector.X, Vector.Y) if _G.TeamCheck == true then if Players.LocalPlayer.Team ~= v.Team then TracerLine.Visible = _G.TracersVisible else TracerLine.Visible = false end else TracerLine.Visible = _G.TracersVisible end else TracerLine.Visible = false end else TracerLine.Visible = false end end) Players.PlayerRemoving:Connect(function() TracerLine.Visible = false end) end end Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(v) if v.Name ~= game.Players.LocalPlayer.Name then local TracerLine = Drawing.new("Line") RunService.RenderStepped:Connect(function() if workspace:FindFirstChild(v.Name) ~= nil and workspace[v.Name]:FindFirstChild("HumanoidRootPart") ~= nil then local HumanoidRootPart_Position, HumanoidRootPart_Size = workspace[v.Name].HumanoidRootPart.CFrame, workspace[v.Name].HumanoidRootPart.Size * 1 local Vector, OnScreen = Camera:WorldToViewportPoint(HumanoidRootPart_Position * CFrame.new(0, -HumanoidRootPart_Size.Y, 0).p) TracerLine.Thickness = _G.TracerThickness TracerLine.Transparency = _G.TracerTransparency TracerLine.Color = _G.TracerColor if _G.FromMouse == true and _G.FromCenter == false and _G.FromBottom == false then TracerLine.From = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) elseif _G.FromMouse == false and _G.FromCenter == true and _G.FromBottom == false then TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) elseif _G.FromMouse == false and _G.FromCenter == false and _G.FromBottom == true then TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) end if OnScreen == true then TracerLine.To = Vector2.new(Vector.X, Vector.Y) if _G.TeamCheck == true then if Players.LocalPlayer.Team ~= Player.Team then TracerLine.Visible = _G.TracersVisible else TracerLine.Visible = false end else TracerLine.Visible = _G.TracersVisible end else TracerLine.Visible = false end else TracerLine.Visible = false end end) Players.PlayerRemoving:Connect(function() TracerLine.Visible = false end) end end) end) end UserInputService.TextBoxFocused:Connect(function() Typing = true end) UserInputService.TextBoxFocusReleased:Connect(function() Typing = false end) UserInputService.InputBegan:Connect(function(Input) if Input.KeyCode == _G.ModeSkipKey and Typing == false then if _G.FromMouse == true and _G.FromCenter == false and _G.FromBottom == false and _G.TracersVisible == true then _G.FromCenter = false _G.FromBottom = true _G.FromMouse = false if _G.SendNotifications == true then game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Exunys Developer"; Text = "Tracers will be now coming from the bottom of your screen (Mode 1)"; Duration = 5; }) end elseif _G.FromMouse == false and _G.FromCenter == false and _G.FromBottom == true and _G.TracersVisible == true then _G.FromCenter = true _G.FromBottom = false _G.FromMouse = false if _G.SendNotifications == true then game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Exunys Developer"; Text = "Tracers will be now coming from the center of your screen (Mode 2)"; Duration = 5; }) end elseif _G.FromMouse == false and _G.FromCenter == true and _G.FromBottom == false and _G.TracersVisible == true then _G.FromCenter = false _G.FromBottom = false _G.FromMouse = true if _G.SendNotifications == true then game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Exunys Developer"; Text = "Tracers will be now coming from the position of your mouse cursor on your screen (Mode 3)"; Duration = 5; }) end end elseif Input.KeyCode == _G.DisableKey and Typing == false then _G.TracersVisible = not _G.TracersVisible if _G.SendNotifications == true then game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Exunys Developer"; Text = "The tracers' visibility is now set to "..tostring(_G.TracersVisible).."."; Duration = 5; }) end end end) if _G.DefaultSettings == true then _G.TeamCheck = false _G.FromMouse = false _G.FromCenter = false _G.FromBottom = true _G.TracersVisible = true _G.TracerColor = Color3.fromRGB(40, 90, 255) _G.TracerThickness = 1 _G.TracerTransparency = 0.5 _G.ModeSkipKey = Enum.KeyCode.E _G.DisableKey = Enum.KeyCode.Q end local Success, Errored = pcall(function() CreateTracers() end) if Success and not Errored then if _G.SendNotifications == true then game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Exunys Developer"; Text = "Tracer script has successfully loaded."; Duration = 5; }) end elseif Errored and not Success then if _G.SendNotifications == true then game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Exunys Developer"; Text = "Tracer script has errored while loading, please check the developer console! (F9)"; Duration = 5; }) end TestService:Message("The tracer script has errored, please notify Exunys with the following information :") warn(Errored) print("!! IF THE ERROR IS A FALSE POSITIVE (says that a player cannot be found) THEN DO NOT BOTHER !!") end _G.HeadSize = 30 _G.Disabled = true game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.8 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black") v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) end) local Hint = Instance.new("Hint", workspace) local Day_Night = false local CircleAim = false local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local PhantomForcesWindow = Library:NewWindow("Main") local Tab1 = PhantomForcesWindow:NewSection("Main") Tab1:CreateToggle("Esp", function(value) print(value) local color = BrickColor.new(50,0,250) local transparency = .8 local Players = game:GetService("Players") local function _ESP(c) repeat wait() until c.PrimaryPart ~= nil for i,p in pairs(c:GetChildren()) do if p.ClassName == "Part" or p.ClassName == "MeshPart" then if p:FindFirstChild("shit") then p.shit:Destroy() end local a = Instance.new("BoxHandleAdornment",p) a.Name = "shit" a.Size = p.Size a.Color = color a.Transparency = transparency a.AlwaysOnTop = true a.Visible = true a.Adornee = p a.ZIndex = true end end end local function ESP() for i,v in pairs(Players:GetChildren()) do if v ~= game.Players.LocalPlayer then if v.Character then _ESP(v.Character) end v.CharacterAdded:Connect(function(chr) _ESP(chr) end) end end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(chr) _ESP(chr) end) end) end ESP() end) Tab1:CreateToggle("Inf Jump", function(value) print(value) loadstring(game:HttpGet('https://pastebin.com/raw/V5PQy3y0'))() end) Tab1:CreateButton("Hit Box", function() loadstring(game:HttpGet("https://pastebin.com/raw/H4gRSMrk"))() end) Tab1:CreateButton("Tptool", function() mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "🚫" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack end) Tab1:CreateButton("Tptool V2", function() local dwCamera = workspace.CurrentCamera local dwRunService = game:GetService("RunService") local dwUIS = game:GetService("UserInputService") local dwEntities = game:GetService("Players") local dwLocalPlayer = dwEntities.LocalPlayer local dwMouse = dwLocalPlayer:GetMouse() local settings = { Aimbot = true, Aiming = true, Aimbot_AimPart = "Head", Aimbot_TeamCheck = true, Aimbot_Draw_FOV = true, Aimbot_FOV_Radius = 200, Aimbot_FOV_Color = Color3.fromRGB(255, 255, 255) } local fovcircle = Drawing.new("Circle") fovcircle.Visible = settings.Aimbot_Draw_FOV fovcircle.Radius = settings.Aimbot_FOV_Radius fovcircle.Color = settings.Aimbot_FOV_Color fovcircle.Thickness = 1 fovcircle.Filled = false fovcircle.Transparency = 1 fovcircle.Position = Vector2.new(dwCamera.ViewportSize.X / 2, dwCamera.ViewportSize.Y / 2) dwUIS.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton2 then settings.Aiming = true end end) dwUIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton2 then settings.Aiming = false end end) dwRunService.RenderStepped:Connect(function() local dist = math.huge local closest_char = nil if settings.Aiming then for i,v in next, dwEntities:GetChildren() do if v ~= dwLocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 then if settings.Aimbot_TeamCheck == true and v.Team ~= dwLocalPlayer.Team or settings.Aimbot_TeamCheck == false then local char = v.Character local char_part_pos, is_onscreen = dwCamera:WorldToViewportPoint(char[settings.Aimbot_AimPart].Position) if is_onscreen then local mag = (Vector2.new(dwMouse.X, dwMouse.Y) - Vector2.new(char_part_pos.X, char_part_pos.Y)).Magnitude if mag < dist and mag < settings.Aimbot_FOV_Radius then dist = mag closest_char = char end end end end end if closest_char ~= nil and closest_char:FindFirstChild("HumanoidRootPart") and closest_char:FindFirstChild("Humanoid") and closest_char:FindFirstChild("Humanoid").Health > 0 then dwCamera.CFrame = CFrame.new(dwCamera.CFrame.Position, closest_char[settings.Aimbot_AimPart].Position) end end end) wait() mouse = workspace.CurrentCamera tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "🐭" tool.Activated:connect(function() local pos = mouse+Vector2.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack end) Tab1:CreateButton("Domain Hub | Remake", function() -- not my own loadstring(game:HttpGet("https://pastebin.com/raw/udQLpt5d"))() end) Tab1:CreateToggle("Loop speed [50]", function(value) SPD = value while wait() do if SPD == false then break end game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50 end end) Tab1:CreateToggle("Loop super speed [100]", function(value) SPD = value while wait() do if SPD == false then break end game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100 end end) Tab1:CreateToggle("Auto Teleport to all", function(value) TPA = value while wait() do if TPA == false then break end local lplr = game.Players.LocalPlayer function a(p) if p and p.Character then pcall(function() local t = p.Character.PrimaryPart.CFrame * Vector3.new(0, -0.25, 0) end) end end for i=0,01 do for _,v in pairs(game.Players:GetPlayers()) do pcall(function() for i=0,01 do lplr.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame - v.Character.HumanoidRootPart.CFrame.LookVector*0 a(v) wait() end end) end end end end) Tab1:CreateToggle("Auto Damage", function(value) CircleAim = value if CircleAim == true then local dwCamera = workspace.CurrentCamera local dwRunService = game:GetService("RunService") local dwUIS = game:GetService("UserInputService") local dwEntities = game:GetService("Players") local dwLocalPlayer = dwEntities.LocalPlayer local dwMouse = dwLocalPlayer:GetMouse() local settings = { Aimbot = true, Aiming = true, Aimbot_AimPart = "Head", Aimbot_TeamCheck = true, Aimbot_Draw_FOV = true, Aimbot_FOV_Radius = 200, Aimbot_FOV_Color = Color3.fromRGB(255, 255, 255) } local fovcircle = Drawing.new("Circle") fovcircle.Visible = settings.Aimbot_Draw_FOV fovcircle.Radius = settings.Aimbot_FOV_Radius fovcircle.Color = settings.Aimbot_FOV_Color fovcircle.Thickness = 1 fovcircle.Filled = false fovcircle.Transparency = 1 fovcircle.Position = Vector2.new(dwCamera.ViewportSize.X / 2, dwCamera.ViewportSize.Y / 2) dwUIS.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton2 then settings.Aiming = true end end) dwUIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton2 then settings.Aiming = false end end) dwRunService.RenderStepped:Connect(function() local dist = math.huge local closest_char = nil if settings.Aiming then for i,v in next, dwEntities:GetChildren() do if v ~= dwLocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 then if settings.Aimbot_TeamCheck == true and v.Team ~= dwLocalPlayer.Team or settings.Aimbot_TeamCheck == false then local char = v.Character local char_part_pos, is_onscreen = dwCamera:WorldToViewportPoint(char[settings.Aimbot_AimPart].Position) if is_onscreen then local mag = (Vector2.new(dwMouse.X, dwMouse.Y) - Vector2.new(char_part_pos.X, char_part_pos.Y)).Magnitude if mag < dist and mag < settings.Aimbot_FOV_Radius then dist = mag closest_char = char end end end end end if closest_char ~= nil and closest_char:FindFirstChild("HumanoidRootPart") and closest_char:FindFirstChild("Humanoid") and closest_char:FindFirstChild("Humanoid").Health > 0 then dwCamera.CFrame = CFrame.new(dwCamera.CFrame.Position, closest_char[settings.Aimbot_AimPart].Position) end end end) else if CircleAim == false then fovcircle:Destroy() end end end) Tab1:CreateToggle("Toggle Day and Night", function(value) Day_Night = value if Day_Night == true then game:GetService("Lighting").ClockTime = 12 else if Day_Night == false then game:GetService("Lighting").ClockTime = 0 end end end) Tab1:CreateToggle("Anonymous Mode", function(value) local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart local tag = hrp:FindFirstChildOfClass("BillboardGui") if tag then tag:Destroy() end hrp.ChildAdded:Connect(function(item) if item:IsA("BillboardGui") then task.wait() item:Destroy() end end) end) Tab1:CreateButton("Invisible [without NameTags]", function() local removeNametags = true -- remove custom billboardgui nametags from hrp, could trigger anticheat local plr = game:GetService("Players").LocalPlayer local character = plr.Character local hrp = character.HumanoidRootPart local old = hrp.CFrame if not character:FindFirstChild("LowerTorso") or character.PrimaryPart ~= hrp then return print("unsupported") end if removeNametags then local tag = hrp:FindFirstChildOfClass("BillboardGui") if tag then tag:Destroy() end hrp.ChildAdded:Connect(function(item) if item:IsA("BillboardGui") then task.wait() item:Destroy() end end) end local newroot = character.LowerTorso.Root:Clone() hrp.Parent = workspace character.PrimaryPart = hrp character:MoveTo(Vector3.new(old.X,9e9,old.Z)) hrp.Parent = character task.wait(0.5) newroot.Parent = hrp hrp.CFrame = old end) local ScreenGui = Instance.new("ScreenGui") local P1 = Instance.new("TextLabel") local P2 = Instance.new("TextLabel") --Properties: ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling P1.Name = "Pos" P1.Parent = ScreenGui P1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) P1.BackgroundTransparency = 1.000 P1.Position = UDim2.new(0.786138654, 0, 0, 0) P1.Text = "Level: nil" P1.Size = UDim2.new(0, 135, 0, 25) P1.Font = Enum.Font.SourceSans P1.TextColor3 = Color3.fromRGB(0, 255, 0) P1.TextScaled = true P1.TextSize = 14.000 P1.TextWrapped = true P2.Name = "ItemDetect" P2.Parent = ScreenGui P2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) P2.BackgroundTransparency = 1.000 P2.BorderColor3 = Color3.fromRGB(255, 255, 255) P2.Position = UDim2.new(0.700000048, 0, 0, 0) P2.Text = "Wins: nil" P2.Size = UDim2.new(0, 125, 0, 25) P2.Font = Enum.Font.SourceSans P2.TextColor3 = Color3.fromRGB(253, 253, 253) P2.TextScaled = true P2.TextSize = 14.000 P2.TextWrapped = true -- Scripts: local RunService = game:GetService("RunService") RunService.RenderStepped:Connect(function() P1.Text = "Level: "..tostring(game.Players.LocalPlayer.leaderstats.Level.Value) P2.Text = "Wins: "..tostring(game.Players.LocalPlayer.leaderstats.Wins.Value) end) local event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents event.OnMessageDoneFiltering.OnClientEvent:Connect(function(object) Hint.Text = "[> Server <] " .. tostring(string.format("[> %s <]: %s", object.FromSpeaker, object.Message or "")) end)