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--https://github.com/Mokiros/roblox-FE-compatibility
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
local Player,game,owner = owner,game
local RealPlayer = Player
print("FE Compatibility code V2 by Mokiros")
local RealPlayer = RealPlayer
script.Parent = RealPlayer.Character
--Fake event to make stuff like Mouse.KeyDown work
local Disconnect_Function = function(this)
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this[1].Functions[this[2]] = nil
local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
local FakeEvent_Metatable = {__index={
Connect = function(this,f)
local i = tostring(math.random(0,10000))
while this.Functions[i] do
i = tostring(math.random(0,10000))
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return setmetatable({this,i},Disconnect_Metatable)
FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
local function fakeEvent()
return setmetatable({Functions={}},FakeEvent_Metatable)
--Creating fake input objects with fake variables
local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
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FakeMouse.keyUp = FakeMouse.KeyUp
FakeMouse.keyDown = FakeMouse.KeyDown
local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
--Merged 2 functions into one by checking amount of arguments
CAS.UnbindAction = CAS.BindAction
--This function will trigger the events that have been :Connect()'ed
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local function TriggerEvent(self,ev,...)
for _,f in pairs(self[ev].Functions) do
FakeMouse.TriggerEvent = TriggerEvent
UIS.TriggerEvent = TriggerEvent
local Event = Instance.new("RemoteEvent")
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Event.Name = "UserInput_Event"
Event.OnServerEvent:Connect(function(plr,io)
if plr~=RealPlayer then return end
FakeMouse.Target = io.Target
local b = io.UserInputState == Enum.UserInputState.Begin
if io.UserInputType == Enum.UserInputType.MouseButton1 then
return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
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if io.UserInputType == Enum.UserInputType.MouseButton2 then
return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
for _,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
t.Function(t.Name,io.UserInputState,io)
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FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
local Mouse = owner:GetMouse()
local UIS = game:GetService("UserInputService")
local input = function(io,RobloxHandled)
if RobloxHandled then return end
--Since InputObject is a client-side instance, we create and pass table instead
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Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
--Give the server mouse data every second frame, but only if the values changed
--If player is not moving their mouse, client won't fire events
local HB = game:GetService("RunService").Heartbeat
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if h~=Mouse.Hit or t~=Mouse.Target then
h,t=Mouse.Hit,Mouse.Target
Event:FireServer({isMouse=true,Target=t,Hit=h})
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----Sandboxed game object that allows the usage of client-side methods and services
--Metatable for fake service
local FakeService_Metatable = {
__index = function(self,k)
local s = rawget(self,"_RealService")
return typeof(s[k])=="function"
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and function(_,...)return s[k](s,...)end or s[k]
__newindex = function(self,k,v)
local s = rawget(self,"_RealService")
local function FakeService(t,RealService)
t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
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return setmetatable(t,FakeService_Metatable)
GetService = function(self,s)
return rawget(self,s) or RealGame:GetService(s)
LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
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UserInputService = FakeService(UIS,"UserInputService"),
ContextActionService = FakeService(CAS,"ContextActionService"),
RunService = FakeService({
RenderStepped = RealGame:GetService("RunService").Heartbeat,
BindToRenderStep = function(self,name,_,fun)
self._btrs[name] = self.Heartbeat:Connect(fun)
UnbindFromRenderStep = function(self,name)
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self._btrs[name]:Disconnect()
rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
FakeGame.service = FakeGame.GetService
FakeService(FakeGame,game)
--Changing owner to fake player object to support owner:GetMouse()
game,owner = FakeGame,FakeGame.Players.LocalPlayer
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local player = game.Players.LocalPlayer
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local mouse = player:GetMouse()
for i,v in pairs(game.Players:GetChildren()) do
if v.Character == char then
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while frick.Parent ~= nil do
local reeee = coroutine.wrap(function()
local thing = Instance.new('Part',game.Workspace)
thing.Size = Vector3.new(0.2,0.2,0.2)
thing.CFrame = frick.CFrame
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thing.Shape = Enum.PartType.Ball
thing.CFrame = frick.CFrame
thing.BrickColor = BrickColor.new('Maroon')
thing.Material = Enum.Material.SmoothPlastic
local rawrxd = Instance.new('BodyForce',thing)
rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
local coru = coroutine.wrap(function()
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local ree = Instance.new('ParticleEmitter',thing)
ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))})
ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
ree.Texture = 'rbxassetid://867743272'
ree.Lifetime = NumberRange.new(0.4)
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ree.Speed = NumberRange.new(0, 2)
thing.Touched:connect(function(tou)
if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" then
local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
if tou.Name == "BloodPuddle" then
if tou.Transparency > -0.2 then
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tou.Transparency = tou.Transparency -0.1
tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
local bloodlol = Instance.new('Part',workspace)
bloodlol.Size=Vector3.new(1,0.2,1)
bloodlol.Name = "BloodPuddle"
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bloodlol.CanCollide = false
bloodlol.Material = Enum.Material.SmoothPlastic
bloodlol.BrickColor = BrickColor.new('Maroon')
local cyl = Instance.new('CylinderMesh',bloodlol)
cyl.Scale = Vector3.new(1,0.1,1)
bloodlol.CFrame = CFrame.new(pos)
local coru=coroutine.wrap(function()
while bloodlol.Parent ~= nil do
if bloodlol.Transparency < 1 then
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bloodlol.Transparency = bloodlol.Transparency+0.05
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local coru = coroutine.wrap(function()
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function killz(playa,hitz,kneef,explode,pool,head,charred,override)
if hitz == "Right Arm" then
local Limb = playa:FindFirstChild("Right Arm")
local ters = playa:FindFirstChild('Torso')
if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end
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for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "RightShoulder"
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Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
game:GetService('Debris'):AddItem(fire,2)
local coru=coroutine.wrap(function()
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for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
local B = Instance.new("Part")
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B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
local W = Instance.new("Weld")
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W.C0 = CFrame.new(0, -0.5, 0)
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"])
weld.Part0 = playa:FindFirstChild(hitz)
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weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
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if zombiemode == false or override then
if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
local bleedpart = Instance.new("Part", kneef)
bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.CFrame = kneef["big ass knife"].CFrame
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bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
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game:GetService('Debris'):AddItem(bleedpart,2)
elseif hitz == "Left Arm" then
local Limb = playa:FindFirstChild("Left Arm")
local ters = playa:FindFirstChild('Torso')
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if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "LeftShoulder"
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Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
game:GetService('Debris'):AddItem(fire,2)
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local coru=coroutine.wrap(function()
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
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local B = Instance.new("Part")
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
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local W = Instance.new("Weld")
W.C0 = CFrame.new(0, -0.5, 0)
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
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dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
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if zombiemode == false or override then
if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
local bleedpart = Instance.new("Part", kneef)
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bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
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local coru = coroutine.wrap(function()
game:GetService('Debris'):AddItem(bleedpart,2)
elseif hitz == "Right Leg" then
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local Limb = playa:FindFirstChild("Right Leg")
local ters = playa:FindFirstChild('Torso')
if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
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local Joint = Instance.new("Rotate")
Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
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game:GetService('Debris'):AddItem(fire,2)
local coru=coroutine.wrap(function()
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
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local B = Instance.new("Part")
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
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local W = Instance.new("Weld")
W.C0 = CFrame.new(0, -0.5, 0)
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
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uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"])
weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
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if v:IsA('BasePart') then
if zombiemode == false or override then
if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
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local bleedpart = Instance.new("Part", kneef)
bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
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bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
game:GetService('Debris'):AddItem(bleedpart,2)
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elseif hitz == "Left Leg" then
local Limb = playa:FindFirstChild("Left Leg")
local ters = playa:FindFirstChild('Torso')
if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end
for i,v in pairs(Limb:GetChildren()) do
if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
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Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0)
local Joint = Instance.new("Rotate")
Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
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Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
if charred and zombiemode == false then
Limb.BrickColor = BrickColor.new('Black')
local fire = Instance.new('Fire',Limb)
game:GetService('Debris'):AddItem(fire,2)
local coru=coroutine.wrap(function()
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for i,v in pairs(Limb:GetChildren()) do
if v:IsA('ParticleEmitter') then
local B = Instance.new("Part")
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B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
local W = Instance.new("Weld")
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W.C0 = CFrame.new(0, -0.5, 0)
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"])
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weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
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if zombiemode == false or override then
if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
local bleedpart = Instance.new("Part", kneef)
bleedpart.CanCollide = false
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
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bleedpart.CFrame = kneef["big ass knife"].CFrame
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
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game:GetService('Debris'):AddItem(bleedpart,2)
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local coru=coroutine.wrap(function()
player.Character.Head.Psycho.Playing = true
player.Character.Head.Psycho.Playing = false
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local playa = playa:Clone()
local Gibs = game.Workspace
local Torso = playa.Torso
local Head = playa:FindFirstChild("Head")
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Scan(ch[e]:GetChildren())
if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then
Scan(playa:GetChildren())
if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or override) then
playa:FindFirstChild('HumanoidRootPart'):Destroy()
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local hum2 = playa:FindFirstChildOfClass("Humanoid")
if zombiemode == true and override == false then
if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then
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if zombiemode == false or override == true then
table.insert(rekt,hum2.Parent)
local gyro = Instance.new('BodyGyro',Torso)
hum2.PlatformStand = false
for i,v in pairs(hum2.Parent.Torso:GetChildren()) do
if v:IsA('BodyGyro') then v:Destroy() end
if playa:FindFirstChild('HumanoidRootPart') then
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hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame
local weldcrucial = Instance.new('Weld',hum2.Parent.HumanoidRootPart)
weldcrucial.Part0 = hum2.Parent.HumanoidRootPart
weldcrucial.Part1 = hum2.Parent.Torso
local ch = playa:GetChildren()
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if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
local Neck = Instance.new("Weld")
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local part = Instance.new('Part',Torso)
part.Position = Vector3.new(0,10,0)
part.Size = Vector3.new(0.2,0.2,0.2)
local we = Instance.new('Weld',Torso)
we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
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local coru=coroutine.wrap(function()
if head == false or head == nil then
Neck.C0 = CFrame.new(0, 1.5, 0)
Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25, 0.25)
local bleedpart = Instance.new("Part", Torso)
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bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.CanCollide = false
bleedpart.Position = Head.Position + Vector3.new(0, 1, 0)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", Torso)
bleedpartweld.Part0 = Torso
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
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local coru = coroutine.wrap(function()
local Limb = playa:FindFirstChild("Right Arm")
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Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "RightShoulder"
Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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local B = Instance.new("Part")
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
local W = Instance.new("Weld")
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W.C0 = CFrame.new(0, -0.5, 0)
local Limb = playa:FindFirstChild("Left Arm")
Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
local Joint = Instance.new("Rotate")
Joint.Name = "LeftShoulder"
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Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
local B = Instance.new("Part")
B.formFactor = "Symmetric"
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B.Size = Vector3.new(1, 1, 1)
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
local W = Instance.new("Weld")
W.C0 = CFrame.new(0, -0.5, 0)
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local Limb = playa:FindFirstChild("Right Leg")
Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
local Joint = Instance.new("Rotate")
Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
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local B = Instance.new("Part")
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
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local W = Instance.new("Weld")
W.C0 = CFrame.new(0, -0.5, 0)
local Limb = playa:FindFirstChild("Left Leg")
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Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
local Joint = Instance.new("Rotate")
Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
local B = Instance.new("Part")
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if zombiemode == false or override then
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
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local W = Instance.new("Weld")
W.C0 = CFrame.new(0, -0.5, 0)
local Bar = Instance.new("Part")
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Bar.formFactor = "Symmetric"
Bar.Size = Vector3.new(1, 1, 1)
Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
local Weld = Instance.new("Weld")
Weld.C0 = CFrame.new(0, 0.5, 0)
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if kneef and explode == nil then
local coru = coroutine.wrap(function()
if playa:FindFirstChild(hitz) then
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
uno.CFrame = playa:FindFirstChild(hitz).CFrame
dos.CFrame = kneef["big ass knife"].CFrame
local weld = Instance.new('Weld',kneef["big ass knife"])
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weld.Part0 = playa:FindFirstChild(hitz)
weld.Part1 = kneef["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
playa:FindFirstChild(hitz).Anchored = false
for i, v in pairs(kneef:GetChildren()) do
if v:IsA('BasePart') then
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if explode == nil or explode == false then
local bleedpart = Instance.new("Part", kneef)
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.CanCollide = false
bleedpart.Position = Head.Position + Vector3.new(0, 1, 0)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
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bleedpartweld.Part0 = kneef["big ass knife"]
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
local coru = coroutine.wrap(function()
if zombiemode == false or override then
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if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
local movevector = CFrame.new(explode.Position,Torso.Position).lookVector
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local repulse = Instance.new('BodyForce',Torso)
repulse.Force = movevector*10000 + Vector3.new(0,5000,0)
game.Debris:AddItem(repulse,0.05)
if charred and zombiemode == false then
for i,v in pairs(playa:GetChildren()) do
if v:IsA('BasePart') then
v.BrickColor = BrickColor.Black()
local fire = Instance.new('Fire',v)
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elseif v:IsA('Accessory') then
for a,c in pairs(v:GetChildren()) do
if c:IsA('BasePart') then
c.BrickColor = BrickColor.Black()
local fire = Instance.new('Fire',v)
for o,p in pairs(c:GetChildren()) do
if p:IsA("SpecialMesh") then
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local sound = Instance.new('Sound',Head)
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sound.SoundId = 'rbxassetid://903640857'
sound.Ended:connect(function()
local ambient = Instance.new('Sound',Head)
ambient.SoundId = 'rbxassetid://903641031'
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if (string.len(hum2.Parent.Name) < 9 or string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies < 10 then
local coru = coroutine.wrap(function()
hum2.Parent.Name = hum2.Parent.Name.."'s Zombie"
killz(hum2.Parent,"Head",nil,nil,false,false,false,false)
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game:GetService('Debris'):AddItem(playa, 12)
table.insert(zombies,playa)
local attack = Instance.new('Sound',Head)
attack.SoundId = 'rbxassetid://903641424'
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for i,v in pairs(playa:GetChildren()) do
if v:IsA('BasePart') and v:FindFirstChildOfClass('TouchTransmitter') == nil then
v.Touched:connect(function(hit)
if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') then
if hit.Parent == player.Character then
for a,c in pairs(zombies) do
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if found == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then
if hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then
hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
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hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2)
local coru = coroutine.wrap(function()
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for i,v in pairs(playa:GetChildren()) do
if v:IsA('BasePart') then
for a,c in pairs(v:GetChildren()) do
if c:IsA('Fire') or c:IsA('ParticleEmitter') then
elseif v:IsA('Accessory') then
for a,c in pairs(v:GetChildren()) do
if c:IsA('BasePart') then
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for b,d in pairs(c:GetChildren()) do
if d:IsA('Fire') or d:IsA('ParticleEmitter') then
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mouse.KeyDown:connect(function(key)
if key == "t" and mouse.Target then
local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid')
if hum == nil then hum = mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end
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if hum and hum.Parent:FindFirstChild('Head') then
curpart = hum.Parent.Head
if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
notify("ZOMBIE TARGET SET",false)
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if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
notify("ZOMBIE TARGET REMOVED",false)
for o,p in pairs(zombies) do
local coru = coroutine.wrap(function()
if p:FindFirstChild('Torso') then
killz(p,"Head",nil,nil,false,false,false,true)
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for i,v in pairs(zombies) do
if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
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notify("ZOMBIES TERMINATED",false)
local me = player.Character
local point = me.HumanoidRootPart
local playergui = player.PlayerGui
local rightshoulderz = me.Torso["Right Shoulder"]:Clone()
local leftshoulderz = me.Torso["Left Shoulder"]:Clone()
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local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone()
local lefthipz = me.Torso["Left Hip"]:Clone()
local righthipz = me.Torso["Right Hip"]:Clone()
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local canbackgroundmusic = true
local cancolorfilter = true
local spinboolean = false
local rightshoulder = nil
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function notify(msg,forever)
local doit = coroutine.wrap(function()
local gui = Instance.new('ScreenGui',playergui)
gui.Name = "Notification"
local frame = Instance.new('Frame',gui)
frame.Position = UDim2.new(0,0,0,0)
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frame.Size = UDim2.new(1,0,0.2,0)
frame.BackgroundTransparency = 1
local txt = Instance.new('TextLabel',frame)
txt.TextColor3 = Color3.new(255,255,255)
txt.TextStrokeColor3 = Color3.new(0, 0, 0)
txt.TextStrokeTransparency = 0
txt.BackgroundTransparency = 1
txt.Size = UDim2.new(1,0,0.3,0)
txt.Position = UDim2.new(0,0,0.4,0)
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txt.TextXAlignment = "Center"
local tap = Instance.new("Sound")
tap.SoundId = "rbxassetid://147982968"
local len = string.len(str)
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txt.Text = string.sub(str,1,i)
pitche = math.random(20, 40)/10
tap.PlaybackSpeed = pitche
while txt.TextTransparency < 1 do
txt.TextTransparency = txt.TextTransparency + 0.1
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txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1
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notify("PRESS [Z] TO EQUIP KNIFE || Created by mustardfoot and Tollonis",true)
local laugh = Instance.new('Sound',me.Head)
laugh.SoundId = 'rbxassetid://378827985'
local obj1 = Instance.new("Model")
obj1.Name = "bitch ass knife"
obj1.Parent = game.Workspace
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local obj2 = Instance.new("Part")
obj2.CFrame = CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Material = Enum.Material.Concrete
obj2.Size = Vector3.new(1, 0.25, 0.25)
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obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.BrickColor = BrickColor.new("Black")
obj2.Friction = 0.30000001192093
obj2.Shape = Enum.PartType.Cylinder
local obj3 = Instance.new("Part")
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obj3.CFrame = CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) * CFrame.Angles(0, 1.5707963705063, 0)
obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Material = Enum.Material.Concrete
obj3.Size = Vector3.new(0.349999994, 0.349999994, 0.349999994)
obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
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obj3.BrickColor = BrickColor.new("Black")
obj3.Friction = 0.30000001192093
obj3.Shape = Enum.PartType.Ball
obj3.Name = "handletopcap"
local obj4 = Instance.new("Part")
obj4.CFrame = CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0)
obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
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obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.Material = Enum.Material.Concrete
obj4.Size = Vector3.new(0.25, 0.25, 0.25)
obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.BrickColor = BrickColor.new("Black")
obj4.Friction = 0.30000001192093
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obj4.Shape = Enum.PartType.Ball
obj4.Name = "handlebottomcap"
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0)
obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
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obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Material = Enum.Material.Concrete
obj5.Size = Vector3.new(0.349999994, 0.349999994, 0.100000001)
obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.BrickColor = BrickColor.new("Black")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Block
obj5.Name = "handleguardmid"
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local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
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obj6.Material = Enum.Material.Concrete
obj6.Size = Vector3.new(0.100000001, 0.349999994, 0.349999994)
obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.BrickColor = BrickColor.new("Black")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Cylinder
obj6.Name = "handleguardcap1"
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local obj7 = Instance.new("Part")
obj7.CFrame = CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
obj7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.Material = Enum.Material.Concrete
obj7.Size = Vector3.new(0.100000009, 0.349999994, 0.349999994)
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obj7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj7.BrickColor = BrickColor.new("Black")
obj7.Friction = 0.30000001192093
obj7.Shape = Enum.PartType.Cylinder
obj7.Name = "handleguardcap2"
local obj8 = Instance.new("Part")
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obj8.CFrame = CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0)
obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.Material = Enum.Material.Metal
obj8.Size = Vector3.new(0.0500000007, 0.280000001, 0.839999795)
obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
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obj8.BrickColor = BrickColor.new("Lily white")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Block
obj8.Name = "big ass knife"
local obj9 = Instance.new("BlockMesh")
obj9.Scale = Vector3.new(0.5, 1, 1)
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local obj10 = Instance.new("Part")
obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0)
obj10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.Material = Enum.Material.Metal
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obj10.Size = Vector3.new(0.0500000007, 0.280000001, 0.289999962)
obj10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj10.BrickColor = BrickColor.new("Lily white")
obj10.Friction = 0.30000001192093
obj10.Shape = Enum.PartType.Block
obj10.Name = "big ass knife"
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local obj11 = Instance.new("BlockMesh")
obj11.Scale = Vector3.new(0.5, 1, 1)
local obj12 = Instance.new("Part")
obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0)
obj12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
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obj12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj12.Material = Enum.Material.Metal
obj12.Size = Vector3.new(0.0500000007, 0.159999996, 0.979999959)
obj12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj12.BrickColor = BrickColor.new("Lily white")
obj12.Friction = 0.30000001192093
obj12.Shape = Enum.PartType.Block
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obj12.Name = "big ass knife"
local obj13 = Instance.new("BlockMesh")
obj13.Scale = Vector3.new(0.5, 1, 1)
local obj14 = Instance.new("WedgePart")
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obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj14.Material = Enum.Material.Metal
obj14.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
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obj14.BrickColor = BrickColor.new("Lily white")
obj14.Friction = 0.30000001192093
local obj15 = Instance.new("BlockMesh")
obj15.Scale = Vector3.new(0.5, 1, 1)
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local obj16 = Instance.new("WedgePart")
obj16.CFrame = CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj16.Material = Enum.Material.Metal
obj16.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
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obj16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj16.BrickColor = BrickColor.new("Lily white")
obj16.Friction = 0.30000001192093
local obj17 = Instance.new("BlockMesh")
obj17.Scale = Vector3.new(0.5, 1, 1)
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local obj18 = Instance.new("WedgePart")
obj18.CFrame = CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.Material = Enum.Material.Metal
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obj18.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj18.BrickColor = BrickColor.new("Lily white")
obj18.Friction = 0.30000001192093
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local obj19 = Instance.new("BlockMesh")
obj19.Scale = Vector3.new(0.5, 1, 1)
local obj20 = Instance.new("WedgePart")
obj20.CFrame = CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
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obj20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj20.Material = Enum.Material.Metal
obj20.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj20.BrickColor = BrickColor.new("Lily white")
obj20.Friction = 0.30000001192093
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local obj21 = Instance.new("BlockMesh")
obj21.Scale = Vector3.new(0.5, 1, 1)
local obj22 = Instance.new("WedgePart")
obj22.CFrame = CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
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obj22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj22.Material = Enum.Material.Metal
obj22.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj22.BrickColor = BrickColor.new("Lily white")
obj22.Friction = 0.30000001192093
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local obj23 = Instance.new("BlockMesh")
obj23.Scale = Vector3.new(0.5, 1, 1)
local obj24 = Instance.new("WedgePart")
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obj24.CFrame = CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj24.Material = Enum.Material.Metal
obj24.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
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obj24.BrickColor = BrickColor.new("Lily white")
obj24.Friction = 0.30000001192093
local obj25 = Instance.new("BlockMesh")
obj25.Scale = Vector3.new(0.5, 1, 1)
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local obj26 = Instance.new("WedgePart")
obj26.CFrame = CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj26.Material = Enum.Material.Metal
obj26.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
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obj26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj26.BrickColor = BrickColor.new("Lily white")
obj26.Friction = 0.30000001192093
local obj27 = Instance.new("BlockMesh")
obj27.Scale = Vector3.new(0.5, 1, 1)
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local obj28 = Instance.new("WedgePart")
obj28.CFrame = CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.Material = Enum.Material.Metal
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obj28.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj28.BrickColor = BrickColor.new("Lily white")
obj28.Friction = 0.30000001192093
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local obj29 = Instance.new("BlockMesh")
obj29.Scale = Vector3.new(0.5, 1, 1)
local obj30 = Instance.new("WedgePart")
obj30.CFrame = CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
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obj30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj30.Material = Enum.Material.Metal
obj30.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
obj30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj30.BrickColor = BrickColor.new("Lily white")
obj30.Friction = 0.30000001192093
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local obj31 = Instance.new("BlockMesh")
obj31.Scale = Vector3.new(0.5, 1, 1)
local obj32 = Instance.new("Part")
obj32.CFrame = CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) * CFrame.Angles(-0, 0, -0)
obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
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obj32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj32.Material = Enum.Material.SmoothPlastic
obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj32.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014)
obj32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj32.BrickColor = BrickColor.new("Institutional white")
obj32.Friction = 0.30000001192093
obj32.Shape = Enum.PartType.Cylinder
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local obj33 = Instance.new("Part")
obj33.CFrame = CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) * CFrame.Angles(-0, 0, -0)
obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
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obj33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj33.Material = Enum.Material.SmoothPlastic
obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007)
obj33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj33.BrickColor = BrickColor.new("Institutional white")
obj33.Friction = 0.30000001192093
obj33.Shape = Enum.PartType.Block
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local obj34 = Instance.new("Part")
obj34.CFrame = CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) * CFrame.Angles(-0, 0, -0)
obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
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obj34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj34.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014)
obj34.Material = Enum.Material.SmoothPlastic
obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj34.BrickColor = BrickColor.new("Institutional white")
obj34.Friction = 0.30000001192093
obj34.Shape = Enum.PartType.Cylinder
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local obj35 = Instance.new("Part")
obj35.CFrame = CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0)
obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.Size = Vector3.new(0.0500000007, 0.319999993, 0.319999993)
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obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj35.BrickColor = BrickColor.new("Institutional white")
obj35.Friction = 0.30000001192093
obj35.Shape = Enum.PartType.Cylinder
obj35.Material = Enum.Material.SmoothPlastic
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local obj36 = Instance.new("Part")
obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0)
obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj36.Material = Enum.Material.SmoothPlastic
obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999)
obj36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
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obj36.BrickColor = BrickColor.new("Institutional white")
obj36.Friction = 0.30000001192093
obj36.Shape = Enum.PartType.Cylinder
local obj37 = Instance.new("WedgePart")
obj37.CFrame = CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
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obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.Material = Enum.Material.SmoothPlastic
obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003)
obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj37.BrickColor = BrickColor.new("Institutional white")
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obj37.Friction = 0.30000001192093
local obj38 = Instance.new("Part")
obj38.CFrame = CFrame.new(Vector3.new(20.1230125, 6.14501476, -134.399979)) * CFrame.Angles(-0, 0, -0)
obj38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
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obj38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj38.Material = Enum.Material.SmoothPlastic
obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999)
obj38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj38.BrickColor = BrickColor.new("Institutional white")
obj38.Friction = 0.30000001192093
obj38.Shape = Enum.PartType.Cylinder
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local audio = Instance.new('Sound',knife)
local audio2 = Instance.new('Sound',knife)
local holdpart = Instance.new("Part")
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holdpart.Size = Vector3.new(0.4, 0.4, 0.2)
holdpart.Position = me.Head.Position + Vector3.new(0, 1, 0)
holdpart.BrickColor = BrickColor.new("Burnt Sienna")
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
local weld = Instance.new('Weld',v)
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weld.C0 = v.CFrame:inverse() * previous.CFrame
previous.Anchored = false
previous.CanCollide = false
weld.AncestryChanged:connect(function(mez,par)
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previous.Anchored = false
previous.CanCollide = false
local holdpartweld = Instance.new("Weld", me.Torso)
holdpartweld.Part0 = me.Torso
holdpartweld.Part1 = holdpart
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holdpartweld.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1, -0.8, 0.15)
holdpartweld.AncestryChanged:connect(function(mez,par)
holdpartweld.Parent = me.Torso
local knifeweld = Instance.new('Weld',me.Torso)
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knifeweld.Part0 = me.Torso
knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55)
knifeweld.AncestryChanged:connect(function(mez,par)
knifeweld.Parent = me.Torso
local ScreenGui = Instance.new("ScreenGui")
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local CustomizeGui = Instance.new("Frame")
local Customize = Instance.new("TextLabel")
local ClosestColor = Instance.new("TextLabel")
local Line = Instance.new("TextLabel")
local Color = Instance.new("ImageLabel")
local Close = Instance.new("TextButton")
local RedHue = Instance.new("TextLabel")
local GreenHue = Instance.new("TextLabel")
local RedInput = Instance.new("TextBox")
local BlueHue = Instance.new("TextLabel")
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local GreenInput = Instance.new("TextBox")
local TransInput = Instance.new("TextBox")
local BlueInput = Instance.new("TextBox")
local Message = Instance.new("TextLabel")
local Message2 = Instance.new("TextLabel")
local TrailTransparency = Instance.new("TextLabel")
local TrailInput = Instance.new("TextBox")
local MusicOption = Instance.new("TextButton")
local ScreenOption = Instance.new("TextButton")
local ScreenOptionTxt = Instance.new("TextLabel")
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local MusicOptionTxt = Instance.new("TextLabel")
ScreenGui.Parent = playergui
CustomizeGui.Name = "CustomizeGui"
CustomizeGui.Parent = ScreenGui
CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
CustomizeGui.BackgroundTransparency = 0.5
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CustomizeGui.BorderColor3 = Color3.new(0, 0, 0)
CustomizeGui.BorderSizePixel = 2
CustomizeGui.Position = UDim2.new(0, 0, 0.5, 0)
CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0)
Customize.Name = "Customize"
Customize.Parent = CustomizeGui
Customize.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
Customize.BackgroundTransparency = 0.75
Customize.BorderSizePixel = 0
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Customize.Size = UDim2.new(1, 0, 0.200000003, 0)
Customize.FontSize = Enum.FontSize.Size28
Customize.Text = "ACCENT COLOR CUSTOMIZATION"
Customize.TextColor3 = Color3.new(1, 1, 1)
Customize.TextScaled = true
Customize.TextStrokeTransparency = 0.5
Customize.TextWrapped = true
ClosestColor.Name = "ClosestColor"
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ClosestColor.Parent = CustomizeGui
ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1)
ClosestColor.BackgroundTransparency = 1
ClosestColor.Position = UDim2.new(0, 0, 0.850000024, 0)
ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0)
ClosestColor.Font = Enum.Font.SourceSansLight
ClosestColor.FontSize = Enum.FontSize.Size32
ClosestColor.Text = "Your color is closest to Institutional White"
ClosestColor.TextColor3 = Color3.new(1, 1, 1)
ClosestColor.TextSize = 30
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ClosestColor.TextStrokeTransparency = 0.5
Line.Parent = CustomizeGui
Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
Line.BackgroundTransparency = 0.5
Line.BorderColor3 = Color3.new(0, 0, 0)
Line.Position = UDim2.new(0, 0, 0.200000003, 0)
Line.Size = UDim2.new(1, 0, 0.0299999993, 0)
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Line.Font = Enum.Font.SourceSans
Line.FontSize = Enum.FontSize.Size14
Color.Parent = CustomizeGui
Color.BackgroundColor3 = Color3.new(1, 1, 1)
Color.BorderSizePixel = 0
Color.Position = UDim2.new(0.699999988, 0, 0.419999987, 0)
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Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
Color.SizeConstraint = Enum.SizeConstraint.RelativeYY
MusicOption.Parent = CustomizeGui
MusicOption.Name = "MusicOption"
MusicOption.BackgroundColor3 = Color3.new(0, 1, 0)
MusicOption.BorderSizePixel = 1
MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0)
MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0)
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MusicOption.BackgroundTransparency = 0.5
ScreenOption.Parent = CustomizeGui
ScreenOption.Name = "ScreenOption"
ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0)
ScreenOption.BorderSizePixel = 1
ScreenOption.Position = UDim2.new(0.01, 0, -0.23, 0)
ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0)
ScreenOption.BackgroundTransparency = 0.5
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ScreenOptionTxt.Name = "ScreenOptionTxt"
ScreenOptionTxt.Parent = CustomizeGui
ScreenOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1)
ScreenOptionTxt.BackgroundTransparency = 1
ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0)
ScreenOptionTxt.Size = UDim2.new(1, 0, 0.07, 0)
ScreenOptionTxt.Font = Enum.Font.SourceSans
ScreenOptionTxt.FontSize = Enum.FontSize.Size24
ScreenOptionTxt.Text = "Psychopath Red Filter"
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ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1)
ScreenOptionTxt.TextScaled = true
ScreenOptionTxt.TextSize = 20
ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0)
ScreenOptionTxt.TextStrokeTransparency = 0.5
ScreenOptionTxt.TextWrapped = true
ScreenOptionTxt.TextXAlignment = "Left"
MusicOptionTxt.Name = "MusicOptionTxt"
MusicOptionTxt.Parent = CustomizeGui
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MusicOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1)
MusicOptionTxt.BackgroundTransparency = 1
MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0)
MusicOptionTxt.Size = UDim2.new(1, 0, 0.07, 0)
MusicOptionTxt.Font = Enum.Font.SourceSans
MusicOptionTxt.FontSize = Enum.FontSize.Size24
MusicOptionTxt.Text = "Psychopath Background Music"
MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1)
MusicOptionTxt.TextScaled = true
MusicOptionTxt.TextSize = 20
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MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0)
MusicOptionTxt.TextStrokeTransparency = 0.5
MusicOptionTxt.TextWrapped = true
MusicOptionTxt.TextXAlignment = "Left"
Close.Parent = CustomizeGui
Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
Close.BackgroundTransparency = 0.5
Close.BorderColor3 = Color3.new(0, 0, 0)
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Close.BorderSizePixel = 2
Close.Position = UDim2.new(1.005, 0, 0, 0)
Close.Size = UDim2.new(0.100000001, 0, 0.2, 0)
Close.Font = Enum.Font.SourceSans
Close.FontSize = Enum.FontSize.Size14
Close.TextColor3 = Color3.new(1, 1, 1)
Close.TextStrokeTransparency = 0
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RedHue.Parent = CustomizeGui
RedHue.BackgroundColor3 = Color3.new(1, 1, 1)
RedHue.BackgroundTransparency = 1
RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0)
RedHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
RedHue.Font = Enum.Font.SourceSans
RedHue.FontSize = Enum.FontSize.Size24
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RedHue.Text = "RED Hue Value: "
RedHue.TextColor3 = Color3.new(1, 1, 1)
RedHue.TextStrokeColor3 = Color3.new(1, 0, 0)
RedHue.TextStrokeTransparency = 0.75
RedHue.TextWrapped = true
GreenHue.Name = "GreenHue"
GreenHue.Parent = CustomizeGui
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GreenHue.BackgroundColor3 = Color3.new(1, 1, 1)
GreenHue.BackgroundTransparency = 1
GreenHue.Position = UDim2.new(0.100000001, 0, 0.5, 0)
GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
GreenHue.Font = Enum.Font.SourceSans
GreenHue.FontSize = Enum.FontSize.Size24
GreenHue.Text = "GREEN Hue Value:"
GreenHue.TextColor3 = Color3.new(1, 1, 1)
GreenHue.TextScaled = true
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GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0)
GreenHue.TextStrokeTransparency = 0.75
GreenHue.TextWrapped = true
RedInput.Name = "RedInput"
RedInput.Parent = CustomizeGui
RedInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
RedInput.BackgroundTransparency = 0.5
RedInput.BorderSizePixel = 0
RedInput.Position = UDim2.new(0.419999987, 0, 0.425000007, 0)
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RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
RedInput.Font = Enum.Font.SourceSans
RedInput.FontSize = Enum.FontSize.Size14
RedInput.TextColor3 = Color3.new(1, 1, 1)
RedInput.TextStrokeTransparency = 0
BlueHue.Parent = CustomizeGui
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BlueHue.BackgroundColor3 = Color3.new(1, 1, 1)
BlueHue.BackgroundTransparency = 1
BlueHue.Position = UDim2.new(0.100000001, 0, 0.600000024, 0)
BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
BlueHue.Font = Enum.Font.SourceSans
BlueHue.FontSize = Enum.FontSize.Size24
BlueHue.Text = "BLUE Hue Value:"
BlueHue.TextColor3 = Color3.new(1, 1, 1)
BlueHue.TextScaled = true
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BlueHue.TextStrokeColor3 = Color3.new(0, 0, 1)
BlueHue.TextStrokeTransparency = 0.75
BlueHue.TextWrapped = true
TrailTransparency.Name = "TrailTransparency"
TrailTransparency.Parent = CustomizeGui
TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1)
TrailTransparency.BackgroundTransparency = 1
TrailTransparency.Position = UDim2.new(0.090000001, 0, 0.700000024, 0)
TrailTransparency.Size = UDim2.new(0.310000012, 0, 0.100000001, 0)
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TrailTransparency.Font = Enum.Font.SourceSans
TrailTransparency.FontSize = Enum.FontSize.Size24
TrailTransparency.Text = "Trail Transparency:"
TrailTransparency.TextColor3 = Color3.new(1, 1, 1)
TrailTransparency.TextScaled = true
TrailTransparency.TextSize = 20
TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0)
TrailTransparency.TextWrapped = true
GreenInput.Name = "GreenInput"
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GreenInput.Parent = CustomizeGui
GreenInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
GreenInput.BackgroundTransparency = 0.5
GreenInput.BorderSizePixel = 0
GreenInput.Position = UDim2.new(0.419999987, 0, 0.524999976, 0)
GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
GreenInput.Font = Enum.Font.SourceSans
GreenInput.FontSize = Enum.FontSize.Size14
GreenInput.TextColor3 = Color3.new(1, 1, 1)
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GreenInput.TextStrokeTransparency = 0
TransInput.Name = "TransInput"
TransInput.Parent = CustomizeGui
TransInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
TransInput.BackgroundTransparency = 0.5
TransInput.BorderSizePixel = 0
TransInput.Position = UDim2.new(0.419999987, 0, 0.725000024, 0)
TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
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TransInput.Font = Enum.Font.SourceSans
TransInput.FontSize = Enum.FontSize.Size14
TransInput.TextColor3 = Color3.new(1, 1, 1)
TransInput.TextStrokeTransparency = 0
BlueInput.Name = "BlueInput"
BlueInput.Parent = CustomizeGui
BlueInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
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BlueInput.BackgroundTransparency = 0.5
BlueInput.BorderSizePixel = 0
BlueInput.Position = UDim2.new(0.419999987, 0, 0.625, 0)
BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
BlueInput.Font = Enum.Font.SourceSans
BlueInput.FontSize = Enum.FontSize.Size14
BlueInput.TextColor3 = Color3.new(1, 1, 1)
BlueInput.TextStrokeTransparency = 0
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Message.Parent = CustomizeGui
Message.BackgroundColor3 = Color3.new(1, 1, 1)
Message.BackgroundTransparency = 1
Message.Position = UDim2.new(0, 0, 0.2500004, 0)
Message.Size = UDim2.new(1, 0, 0.100000006, 0)
Message.Font = Enum.Font.SourceSans
Message.FontSize = Enum.FontSize.Size18
Message.Text = "|| Inputs must be values ||"
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Message.TextColor3 = Color3.new(1, 1, 1)
Message.TextScaled = true
Message.TextStrokeTransparency = 0.75
Message.TextWrapped = true
local attun = Instance.new("Attachment", knife)
attun.Position = Vector3.new(0, 0.1, -1.75)
local atdos = Instance.new("Attachment", knife)
atdos.Position = Vector3.new(0, -0.1, 0.5)
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local trail = Instance.new("Trail", knife)
trail.LightEmission = 0.5
trail.Attachment0 = attun
trail.Attachment1 = atdos
local rc = tonumber(RedInput.Text)
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local gc = tonumber(GreenInput.Text)
local bc = tonumber(BlueInput.Text)
local tcupd = tonumber(TransInput.Text)
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Color.BackgroundColor3 = Color3.fromRGB(rc,gc,bc)
ClosestColor.Text = "Your color is closest to "..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc)))
obj32.Color = Color3.fromRGB(rc,gc,bc)
obj33.Color = Color3.fromRGB(rc,gc,bc)
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obj34.Color = Color3.fromRGB(rc,gc,bc)
obj35.Color = Color3.fromRGB(rc,gc,bc)
obj36.Color = Color3.fromRGB(rc,gc,bc)
obj37.Color = Color3.fromRGB(rc,gc,bc)
obj38.Color = Color3.fromRGB(rc,gc,bc)
trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc, bc))
trail.Transparency = NumberSequence.new(tc)
TrailTransparency.TextStrokeTransparency = tc
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RedInput.Changed:connect(function(val)
if val == "Text" and tonumber(RedInput.Text) then
RedInput.Text = tostring(tonumber(RedInput.Text))
if tonumber(RedInput.Text) > 255 then
elseif val == "Text" then
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GreenInput.Changed:connect(function(val)
if val == "Text" and tonumber(GreenInput.Text) then
GreenInput.Text = tostring(tonumber(GreenInput.Text))
if tonumber(GreenInput.Text) > 255 then
elseif val == "Text" then
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BlueInput.Changed:connect(function(val)
if val == "Text" and tonumber(BlueInput.Text) then
BlueInput.Text = tostring(tonumber(BlueInput.Text))
if tonumber(BlueInput.Text) > 255 then
elseif val == "Text" then
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TransInput.Changed:connect(function(val)
if val == "Text" and tonumber(TransInput.Text) then
TransInput.Text = tostring(tonumber(TransInput.Text))
if tonumber(TransInput.Text) > 100 then
elseif val == "Text" then
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Close.MouseButton1Click:connect(function()
if Close.Text ~= "+" then
CustomizeGui:TweenPosition(UDim2.new(-0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2))
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Close.TextTransparency = i/10
Close.TextStrokeTransparency = i/10
Close.TextTransparency = (10-i+1)/10
Close.TextStrokeTransparency = (10-i+1)/10
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CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2))
Close.TextTransparency = i/10
Close.TextStrokeTransparency = i/10
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Close.TextTransparency = (10-i+1)/10
Close.TextStrokeTransparency = (10-i+1)/10
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MusicOption.MouseButton1Click:connect(function()
if canbackgroundmusic == true then
canbackgroundmusic = false
MusicOption.BackgroundColor3 = Color3.new(1, 0, 0)
canbackgroundmusic = true
MusicOption.BackgroundColor3 = Color3.new(0, 1, 0)
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ScreenOption.MouseButton1Click:connect(function()
if cancolorfilter == true then
ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0)
ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0)
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local doit = coroutine.wrap(function()
if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then
local arm = me["Right Arm"]
local arm2 = me["Left Arm"]
local weld = Instance.new('Weld',arm)
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weld.C0 = CFrame.new(-1.5,0,0)
local weld2 = Instance.new("Weld", arm2)
weld2.C0 = CFrame.new(1.5, 0, 0)
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i)
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(-0.5,2,0)*CFrame.Angles(0,0,-1.55),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i)
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i)
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rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
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if kyssing == true then return end
decearingTHING = math.random(1, 100)
if decearingTHING == 4 then
decearingEGG = Instance.new("Sound", me.Torso)
decearingEGG.SoundId = "rbxassetid://138084557"
decearingEGG.PlaybackSpeed = math.random(10, 12) / 10
decearingEGG.TimePosition = 0.2
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me.Humanoid.WalkSpeed = 0
me.Humanoid.JumpPower = 0
local rightarm = Instance.new("Weld", me.Torso)
rightarm.Part0 = me.Torso
rightarm.Part1 = me["Right Arm"]
rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)
local leftarm = Instance.new("Weld", me.Torso)
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leftarm.Part1 = me["Left Arm"]
leftarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0)
local tors = Instance.new("Weld", me.HumanoidRootPart)
tors.Part0 = me.HumanoidRootPart
tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
local rightleg = Instance.new("Weld", me.Torso)
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rightleg.Part0 = me.Torso
rightleg.Part1 = me["Right Leg"]
rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0)
local leftleg = Instance.new("Weld", me.Torso)
leftleg.Part1 = me["Left Leg"]
leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0)
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tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-10), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), i)
tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i)
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rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(-35)), i)
leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(35)), i)
knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i)
local bleedzer = Instance.new('Part',me.Torso)
bleedzer.CFrame = me.Torso.CFrame
bleedzer.Size = Vector3.new(0.1,0.1,0.1)
bleedzer.Transparency = 1
bleedzer.CanCollide = false
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local weld = Instance.new('Weld',bleedzer)
weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0)
local woodpekker = coroutine.wrap(function()
audio.SoundId = "rbxassetid://199977936"
audio.PlaybackSpeed = 1.5
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audio2.SoundId = "rbxassetid://220834019"
audio2.TimePosition = 0.1
tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i)
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leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i)
knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i)
audio.SoundId = "rbxassetid://210943487"
audio.PlaybackSpeed = 0.75
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tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i)
leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i)
knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i)
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leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i)
knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i)
if me:FindFirstChildOfClass('Humanoid') then
me:FindFirstChildOfClass('Humanoid').Health = 0
killz(me,me.Torso.Name,nil,nil,true)
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rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
torsojoint:Clone().Parent = me.HumanoidRootPart
lefthipz:Clone().Parent = me.Torso
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righthipz:Clone().Parent = me.Torso
me.Humanoid.JumpPower = 50
me.Humanoid.WalkSpeed = 16
if decearingTHING == 4 then
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local doit = coroutine.wrap(function()
while targe and targe:FindFirstChildOfClass('Humanoid') and targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do
if targe.Head:FindFirstChild('Died') then
tone = math.random(6, 12) / 10
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targe.Head.Died.PlaybackSpeed = tone
local deathsound = Instance.new('Sound',targe.Head)
deathsound.SoundId = 'rbxasset://sounds/uuhhh.mp3'
deathsound.EmitterSize = 5
deathsound.MaxDistance = 150
tone = math.random(5, 15) / 10
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targe.Head.Died.PlaybackSpeed = tone
targe:FindFirstChildOfClass('Humanoid').Health = targe:FindFirstChildOfClass('Humanoid').Health - 7
targe:FindFirstChildOfClass('Humanoid').Health = 0
killz(targe,'Head',nil,nil,false,true)
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local doit = coroutine.wrap(function()
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if targe and targe:FindFirstChildOfClass('Humanoid') then
targe:FindFirstChildOfClass('Humanoid').PlatformStand = false
local doit = coroutine.wrap(function()
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me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3
local arm = me["Right Arm"]
local arm2 = me["Left Arm"]
local humanroot = me.HumanoidRootPart
local weld2 = Instance.new('Weld',arm)
weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
local weld3 = Instance.new('Weld',arm2)
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weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i)
weld3.C0 = weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i)
knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) * CFrame.new(0, 0.95, 0)
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i)
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me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0)
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rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
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if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then hardrelease() return end
targetweld = grabbed.Torso.TargetWeld
local reee = grabbed:FindFirstChild("Left Arm")
if reee and reee:FindFirstChild("Weld") then
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for i, v in pairs(grabbed:GetChildren()) do
targetweld3pt = grabbed:FindFirstChild("Right Arm")
local targetrightshoulder = rightshoulder
local targetleftshoulder = leftshoulder
local targetweld3 = Instance.new("Weld", targetweld3pt)
targetweld3.Part0 = grabbed.Torso
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targetweld3.Part1 = targetweld3pt
targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)
local doit = coroutine.wrap(function()
local arm = me["Right Arm"]
local tors = grabbed.Torso
local arm2 = me["Left Arm"]
if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
local weld2 = arm:FindFirstChildOfClass('Weld')
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local weld3 = arm2:FindFirstChildOfClass('Weld')
local humanroot = me.HumanoidRootPart
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.9, 0, -1.4), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-1.5, 0.4, 1.1), i)
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audio.SoundId = "rbxassetid://517040733"
if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.3 end
if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end
if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end
local bleedpart = Instance.new("Part", grabbed)
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
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bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.CanCollide = false
bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", grabbed.Torso)
bleedpartweld.Part0 = grabbed.Torso
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
local coru=coroutine.wrap(function()
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local slightthrow = Instance.new("BodyThrust", grabbed.Torso)
slightthrow.Force = Vector3.new(0, 0, -2500)
local slightthrow2 = Instance.new("BodyAngularVelocity", grabbed.Torso)
slightthrow2.AngularVelocity = Vector3.new(0, -1000, 0)
slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000)
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if grabbed:FindFirstChildOfClass('Humanoid') then
grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
killz(grabbed,'Left Leg')
killz(grabbed,'Left Arm')
killz(grabbed,'Right Leg')
killz(grabbed,'Right Arm')
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 0, -1.4), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i)
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rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
if humanroot:FindFirstChild('Holder') then
humanroot.Holder:Destroy()
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0, 0)* CFrame.Angles(0, 0, 0), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)* CFrame.Angles(0, 0, 0), i)
knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0)
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rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
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if finishing == true then return end
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decearingTHING = math.random(1, 100)
if decearingTHING == 4 then
decearingEGG = Instance.new("Sound", me.Torso)
decearingEGG.SoundId = "rbxassetid://138084557"
decearingEGG.PlaybackSpeed = math.random(10, 12) / 10
decearingEGG.TimePosition = 0.2
me.Humanoid.WalkSpeed = 0
me.Humanoid.JumpPower = 0
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local rightarm = Instance.new("Weld", me.Torso)
rightarm.Part0 = me.Torso
rightarm.Part1 = me["Right Arm"]
rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)
local tors = Instance.new("Weld", me.HumanoidRootPart)
tors.Part0 = me.HumanoidRootPart
tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
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local rightleg = Instance.new("Weld", me.Torso)
rightleg.Part0 = me.Torso
rightleg.Part1 = me["Right Leg"]
rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0)
local leftleg = Instance.new("Weld", me.Torso)
leftleg.Part1 = me["Left Leg"]
leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0)
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tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) * CFrame.Angles(math.rad(179), math.rad(179), 0), i)
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tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(10), 0, 0), i)
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rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) * CFrame.Angles(math.rad(160), math.rad(150), 0), i)
tors.C0 = tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(-30), 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(-20), 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) * CFrame.Angles(math.rad(250), math.rad(180), 0), i)
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tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0), i)
rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0), i)
rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
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rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
torsojoint:Clone().Parent = me.HumanoidRootPart
lefthipz:Clone().Parent = me.Torso
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righthipz:Clone().Parent = me.Torso
me.Humanoid.JumpPower = 50
me.Humanoid.WalkSpeed = 16
if decearingTHING == 4 then
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if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end
targetweld = grabbed.Torso.TargetWeld
local ree = grabbed:FindFirstChild("Left Arm")
if ree and ree:FindFirstChild("Weld") then
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for i, v in pairs(grabbed:GetChildren()) do
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local doit = coroutine.wrap(function()
local arm = me["Right Arm"]
local tors = grabbed.Torso
local arm2 = me["Left Arm"]
local targrightshoulder = rightshoulder
local targleftshoulder = leftshoulder
if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
local weld2 = arm:FindFirstChildOfClass('Weld')
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local weld3 = arm2:FindFirstChildOfClass('Weld')
local humanroot = me.HumanoidRootPart
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 1, -1.4), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i)
targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i)
targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i)
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audio.SoundId = "rbxassetid://536642316"
if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end
if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end
if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end
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local slightthrow = Instance.new("BodyVelocity", grabbed.Torso)
slightthrow.Velocity = Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20)
slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001)
local point = grabbed.Torso.Position
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rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
if humanroot:FindFirstChild('Holder') then
humanroot.Holder:Destroy()
local coru = coroutine.wrap(function()
while aaaaaa and aaaaaa:FindFirstChild('Torso') and (aaaaaa.Torso.Position-point).magnitude < 5 do wait(0.001) end
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
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rightshoulder:Clone().Parent = tors
leftshoulder:Clone().Parent = tors
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headweld:Clone().Parent = tors
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
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cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
local minimumsize = Vector3.new(0.7,0.7,0.7)
local surface_between_splitted_parts = 'SmoothNoOutlines'
local fragmentable = workspace
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local maximumstorage = 2000
local storage_position = Vector3.new(0,0,5000)
local stored_partsize = Vector3.new(1,1,1)
local parts_created_per_frame = 5
local minimumsize = Vector3.new(0.7,0.7,0.7)
local surface_between_splitted_parts = 'SmoothNoOutlines'
local fragmentable = workspace
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local maximumstorage = 2000
local storage_position = Vector3.new(0,0,5000)
local stored_partsize = Vector3.new(1,1,1)
local parts_created_per_frame = 5
function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance,material)
local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1
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local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1
local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1
if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then
if xi == 1 and yi == 1 and zi == 1 then return end
p.BackSurface = backsurface
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p.BottomSurface = bottomsurface
p.FrontSurface = frontsurface
p.LeftSurface = leftsurface
p.RightSurface = rightsurface
p.TopSurface = topsurface
p.Transparency = transparency
p.Reflectance = reflectance
game:GetService('Debris'):AddItem(p,30)
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local p = Instance.new("Part",fragmentable)
p.BackSurface = backsurface
p.BottomSurface = bottomsurface
p.FrontSurface = frontsurface
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p.LeftSurface = leftsurface
p.RightSurface = rightsurface
p.TopSurface = topsurface
p.Transparency = transparency
if p.Transparency>0.285 then
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game:GetService('Debris'):AddItem(p,10)
p.Reflectance = reflectance
local mody = math.random(-125,125)/1000
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if math.random()> 0.5 then
local modx = math.random(-125,125)/1000
local modz = math.random(-125,125)/1000
for z = 1,zi do --offset = x/xi-0.75+modx)
fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)),
Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or mustardfoot_was_here),color,explosion_position,explosion_blastradius,
z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
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y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material)
local modz = math.random(-125,125)/1000
local modx = math.random(-125,125)/1000
fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)),
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Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius,
z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material)
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function start_fragmentation(position,radius,nuh)
local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1)
local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100)
table.insert(list,1,parts[i])
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until #parts < 100 and finish
if p:IsA('UnionOperation') == false and p:IsA('CornerWedgePart') == false and p:IsA('TrussPart') == false and p:IsA('WedgePart') == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and p.Transparency>0.285 and p.Name~='Base' and p.Parent:FindFirstChildOfClass('Humanoid') == nil and p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and p:IsDescendantOf(me)==false then
fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material)
if #storage < maximumstorage and p.Shape == "Block" then
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p.Position = storage_position
table.insert(storage,1,p)
if nuh == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(me)==false then
fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material)
if #storage < maximumstorage and p.Shape == "Block" then
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p.Position = storage_position
table.insert(storage,1,p)
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local doit = coroutine.wrap(function()
if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') then
local weld2 = Instance.new('Weld',me["Right Arm"])
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weld2.Part0 = me["Right Arm"]
weld2.Part1 = me["Torso"]
weld2.C0 = CFrame.new(-1.5,0,0)
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i)
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audio.SoundId = "rbxassetid://166083610"
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
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weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
local knofe = obj1:Clone()
for i, v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
knofe.Name = "Projectile"
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knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
knofe:FindFirstChild("Trail", true).Enabled = true
local heck = Instance.new('BodyVelocity',knofe.Grab)
heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120
local coru = coroutine.wrap(function()
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knofe["big ass knife"].Touched:connect(function(hit)
if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and hit.Parent.Parent ~= me then
local thing = hit.Parent:FindFirstChildOfClass('Humanoid')
if ree:FindFirstChildOfClass('Humanoid').Health > 0 then
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knofe:FindFirstChild("Trail", true).Enabled = false
game:GetService('Debris'):AddItem(knofe,5)
local sound = Instance.new('Sound',knofe.Grab)
if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
for i, v in pairs(knofe:GetChildren()) do
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if v:IsA('BasePart') then
if ree:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then
ree:FindFirstChildOfClass('Humanoid').Health = 0
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killz(ree,hit.Name,knofe)
knofe:FindFirstChild("Trail", true).Enabled = false
heck.Velocity = Vector3.new(0,0,0)
game:GetService('Debris'):AddItem(knofe,5)
local sound = Instance.new('Sound',knofe.Grab)
if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
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if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
for i, v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
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for i, v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
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local dos = Instance.new('Part',workspace)
dos.CFrame = knofe["big ass knife"].CFrame
local weld = Instance.new('Weld',knofe["big ass knife"])
weld.Part1 = knofe["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
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elseif hit.Parent and hit.Parent ~= me and hit.Parent.Parent ~= me and hit.CanCollide and knofe.Grab.CanCollide == false then
if hit.Transparency and (hit.Transparency<=0.285 or hit:GetMass()<=3000) then
knofe:FindFirstChild("Trail", true).Enabled = false
local sound = Instance.new('Sound',knofe.Grab)
sound.SoundId = 'rbxassetid://267585646'
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for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
heck.Velocity = Vector3.new(0,0,0)
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
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dos.CFrame = knofe["big ass knife"].CFrame
local weld = Instance.new('Weld',knofe["big ass knife"])
weld.Part1 = knofe["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
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game:GetService('Debris'):AddItem(knofe,5)
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
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if hit.Parent and hit.Transparency>0.285 and able == true and hit:GetMass()<3000 and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and (hit.Parent.Parent == nil or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil) then
knofe:FindFirstChild("Trail", true).Enabled = false
local sound = Instance.new('Sound',knofe.Grab)
sound.SoundId = 'rbxassetid://144884907'
local coru = coroutine.wrap(function()
start_fragmentation(knofe["big ass knife"].Position,1.25,knofe)
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
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rightshoulderz:Clone().Parent = me.Torso
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local coru = coroutine.wrap(function()
local weld2 = Instance.new('Weld',me["Right Arm"])
weld2.Part0 = me["Right Arm"]
weld2.Part1 = me["Torso"]
weld2.C0 = CFrame.new(-1.5,0,0)
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i)
weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0)
audio.SoundId = "rbxassetid://166083610"
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
local knofe = obj1:Clone()
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for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
knofe.Name = "Projectile"
knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
knofe:FindFirstChild("Trail", true).Enabled = false
fireofjesUS = Instance.new("Fire", knofe.Grab)
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local heck = Instance.new('BodyVelocity',knofe.Grab)
heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120
local coru = coroutine.wrap(function()
knofe["big ass knife"].Touched:connect(function(hit)
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if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then
heck.Velocity = Vector3.new(0,0,0)
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
local hum = hit.Parent:FindFirstChildOfClass('Humanoid')
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hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid')
local coru = coroutine.wrap(function()
local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
dos.CFrame = knofe["big ass knife"].CFrame
local weld = Instance.new('Weld',knofe["big ass knife"])
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weld.Part1 = knofe["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
local sound = Instance.new('Sound',knofe.Grab)
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sound.SoundId = 'rbxassetid://476477344'
local exppart = Instance.new("Part", game.Workspace)
exppart.Size = Vector3.new(0.2, 0.2, 0.2)
exppart.CanCollide = false
exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p)
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local expaccent = Instance.new("ParticleEmitter", exppart)
expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))})
expaccent.LightEmission = 0.2
expaccent.LightInfluence = 0.3
expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
expaccent.Acceleration = Vector3.new(0, 30, 0)
expaccent.LockedToPart = false
expaccent.Lifetime = NumberRange.new(0.5, 1.5)
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expaccent.Speed = NumberRange.new(0,0)
expaccent.SpreadAngle = Vector2.new(360, 360)
expaccent:Clone().Parent = exppart
expaccent:Clone().Parent = exppart
local exp = Instance.new('Explosion',game.Workspace)
exp.Position = knofe["big ass knife"].Position
exp.ExplosionType = Enum.ExplosionType.NoCraters
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exp.DestroyJointRadiusPercent = 0
exp.Hit:connect(function(hit)
if hit.Parent and hit.Parent ~= me and hit.Parent.Name ~= "bitch ass knife" then
local coru=coroutine.wrap(function(tgtt)
local fireofgods = Instance.new("Fire", tgtt)
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local fireofgodsaccent = expaccent:Clone()
fireofgodsaccent.Parent = hit
fireofgodsaccent.Rate = 0
fireofgodsaccent.Speed = NumberRange.new(5, 50)
fireofgodsaccent.SpreadAngle = Vector2.new(45, 45)
fireofgodsaccent.Acceleration = Vector3.new(0, 20, 0)
while fireofgods.Size < 10 do
fireofgods.Size = fireofgods.Size + 0.1
fireofgods.Heat = fireofgods.Heat + 0.1
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fireofgodsaccent.Rate = fireofgodsaccent.Rate + 1
if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then
elseif hit.Parent and hit.Parent:IsA('Accessory') then
for i,v in pairs(hit:GetChildren()) do
if v:IsA('SpecialMesh') then
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hit.BrickColor = BrickColor.new("Black")
for i,v in pairs(hit.Parent:GetChildren()) do
if v:IsA('Shirt') or v:IsA('Pants') then
while fireofgods.Size > 5 do
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fireofgods.Size = fireofgods.Size - 0.1
fireofgods.Heat = fireofgods.Heat - 0.1
if hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then
fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material)
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elseif hit.Parent:FindFirstChildOfClass('Humanoid') ~= nil then
if hit.Name == "Torso" or hit.Name == "Head" then
hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
killz(hit.Parent,hit.Name,nil,nil,false,false,true)
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local explosionaccenttimeout = coroutine.wrap(function()
for i, exploodn in pairs(exppart:GetChildren()) do
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for i, exploodn in pairs(exppart:GetChildren()) do
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
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exp.AncestryChanged:connect(function() knofe:Destroy() end)
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
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weld2.C0 = CFrame.new(-1.5,0,0)
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
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rightshoulderz:Clone().Parent = me.Torso
local coru = coroutine.wrap(function()
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local weld2 = Instance.new('Weld',me["Right Arm"])
weld2.Part0 = me["Right Arm"]
weld2.Part1 = me["Torso"]
weld2.C0 = CFrame.new(-1.5,0,0)
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weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0)
audio.SoundId = "rbxassetid://166083610"
weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
local knofe = obj1:Clone()
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
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local sound = Instance.new('Sound',knofe.Grab)
sound.SoundId = 'rbxassetid://551051176'
knofe.Name = "Projectile"
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knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
local partic = Instance.new('ParticleEmitter',knofe.Grab)
partic.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.4,Color3.fromRGB(255,125,0)),ColorSequenceKeypoint.new(0.8,Color3.new(1,1,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
partic.LightEmission = 0.5
partic.LightInfluence = 0
partic.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.15)})
partic.Rotation = NumberRange.new(0,90)
partic.SpreadAngle = Vector2.new(5,5)
partic.Speed = NumberRange.new(20)
partic.Texture = 'rbxassetid://603193846'
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partic.EmissionDirection = Enum.NormalId.Left
partic.Lifetime = NumberRange.new(0.5,1)
local heck = Instance.new('BodyVelocity',knofe.Grab)
heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*240
knofe["big ass knife"].Touched:connect(function(hit)
local sound2 = Instance.new('Sound',workspace)
sound2.SoundId = 'rbxassetid://138080762'
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for i,v in pairs(knofe:GetChildren()) do
local colorscheme = math.random(1,4)
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local colar1 = Color3.fromRGB(255,0,0)
local colar2 = Color3.fromRGB(255,125,0)
local colar3 = Color3.fromRGB(255,255,255)
colar1 = Color3.fromRGB(0,132,255)
colar2 = Color3.fromRGB(243,105,255)
elseif colorscheme == 3 then
colar1 = Color3.fromRGB(76,255,0)
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colar2 = Color3.fromRGB(128,0,255)
elseif colorscheme == 4 then
colar2 = Color3.fromRGB(0,132,255)
local partic2 = Instance.new('ParticleEmitter',knofe.Grab)
partic2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar1),ColorSequenceKeypoint.new(1,colar1)})
partic2.LightEmission = 0.5
partic2.LightInfluence = 0
partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.1)})
partic2.Rotation = NumberRange.new(0,90)
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partic2.SpreadAngle = Vector2.new(180,180)
partic2.Speed = NumberRange.new(20)
partic2.Texture = 'rbxassetid://603193846'
partic2.EmissionDirection = Enum.NormalId.Right
partic2.Lifetime = NumberRange.new(2,2.5)
local partic3 = partic2:Clone()
partic3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar2),ColorSequenceKeypoint.new(1,colar2)})
partic3.Parent = knofe.Grab
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local partic4 = partic2:Clone()
partic4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar3),ColorSequenceKeypoint.new(1,colar3)})
partic4.Parent = knofe.Grab
for i,v in pairs(knofe.Grab:GetChildren()) do
if v:IsA('ParticleEmitter') then
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weld2.C0 = CFrame.new(-1.5,0,0)
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
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rightshoulderz:Clone().Parent = me.Torso
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local coru = coroutine.wrap(function()
if paralyzed == true then return end
local arm = me["Right Arm"]
local tors = grabbed.Torso
local arm2 = me["Left Arm"]
if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
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local weld2 = arm:FindFirstChildOfClass('Weld')
local weld3 = arm2:FindFirstChildOfClass('Weld')
local humanroot = me.HumanoidRootPart
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-2, 0, -1.5), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-0.75, 0, -1.75), i)
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weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i)
killz(grabbed,'Left Leg')
killz(grabbed,'Left Arm')
killz(grabbed,'Right Leg')
killz(grabbed,'Right Arm')
for i, v in pairs(grabbed:GetChildren()) do
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audio.SoundId = "rbxassetid://2801263"
if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0 end
if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0 end
if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0 end
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local bleedpart = Instance.new("Part", grabbed)
bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
bleedpart.CanCollide = false
bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0)
bleedpart.Transparency = 1
local bleedpartweld = Instance.new("Weld", grabbed.Torso)
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bleedpartweld.Part0 = grabbed.Torso
bleedpartweld.Part1 = bleedpart
bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
local cuntruu=coroutine.wrap(function()
local thicc = coroutine.wrap(function()
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weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i)
weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i)
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local coru = coroutine.wrap(function()
local weld2 = Instance.new('Weld',me["Right Arm"])
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weld2.Part0 = me["Right Arm"]
weld2.Part1 = me["Torso"]
weld2.C0 = CFrame.new(-1.5,0,0)
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i)
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weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0)
audio.SoundId = "rbxassetid://166083610"
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
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weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
local knofe = obj1:Clone()
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
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knofe.Name = "Projectile"
knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
knofe:FindFirstChild("Trail", true).Enabled = false
local heck = Instance.new('BodyVelocity',knofe.Grab)
heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120
local coru = coroutine.wrap(function()
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knofe["big ass knife"].Touched:connect(function(hit)
if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then
heck.Velocity = Vector3.new(0,0,0)
for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
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local hum = hit.Parent:FindFirstChildOfClass('Humanoid')
hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid')
local sound = Instance.new('Sound',knofe.Grab)
if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
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if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
local sound = Instance.new('Sound',knofe.Grab)
sound.SoundId = 'rbxassetid://267585646'
local coru = coroutine.wrap(function()
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local uno = Instance.new('Part',workspace)
local dos = Instance.new('Part',workspace)
dos.CFrame = knofe["big ass knife"].CFrame
local weld = Instance.new('Weld',knofe["big ass knife"])
weld.Part1 = knofe["big ass knife"]
weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
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local coru = coroutine.wrap(function()
local sound = Instance.new('Sound',knofe.Grab)
if knofe.serration.BrickColor == BrickColor.new('Really red') then
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for i, v in pairs(knofe:GetChildren()) do
if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then
v.BrickColor = BrickColor.new('Lily white')
v.Material = Enum.Material.SmoothPlastic
for i,v in pairs(knofe:GetChildren()) do
if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then
v.BrickColor = BrickColor.new('Really red')
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v.Material = Enum.Material.Neon
sound.SoundId = 'rbxassetid://300473653'
sound.TimePosition = 0.05
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local sound = Instance.new('Sound',knofe.Grab)
sound.SoundId = 'rbxassetid://12222084'
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local exppart = Instance.new("Part", game.Workspace)
exppart.Size = Vector3.new(0.2, 0.2, 0.2)
exppart.CanCollide = false
exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p)
local expaccent = Instance.new("ParticleEmitter", exppart)
expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))})
expaccent.LightEmission = 0.2
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expaccent.LightInfluence = 0.3
expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
expaccent.Acceleration = Vector3.new(0, -8, 0)
expaccent.LockedToPart = true
expaccent.Lifetime = NumberRange.new(0.5, 1.5)
expaccent.Speed = NumberRange.new(10, 150)
expaccent.SpreadAngle = Vector2.new(360, 360)
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local exp = Instance.new('Explosion',game.Workspace)
exp.Position = knofe["big ass knife"].Position
exp.ExplosionType = Enum.ExplosionType.NoCraters
exp.BlastPressure = 100000
exp.DestroyJointRadiusPercent = 1
exp.Hit:connect(function(hit)
if hit.Parent and hit.Parent ~= me and hit.Parent:FindFirstChildOfClass('Humanoid') then
if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then
hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
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local coru=coroutine.wrap(function()
killz(hit.Parent,'Head',knofe,exp)
elseif hit.Parent and hit.Parent ~= workspace and hit.Parent ~= me then
if hit.Parent.Name ~= "Projectile" then
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elseif hit.Parent and hit.Parent ~= me then
local explosionaccenttimeout = coroutine.wrap(function()
expaccent.Enabled = false
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for i,v in pairs(knofe:GetChildren()) do
if v:IsA('BasePart') then
exp.AncestryChanged:connect(function() knofe:Destroy() end)
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
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weld2.C0 = CFrame.new(-1.5,0,0)
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
rightshoulderz:Clone().Parent = me.Torso
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if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end
targetweld = grabbed.Torso.TargetWeld
local ree= grabbed:FindFirstChild("Left Arm")
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if ree and ree:FindFirstChild("Weld") then
for i, v in pairs(grabbed:GetChildren()) do
local doit = coroutine.wrap(function()
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local arm = me["Right Arm"]
local tors = grabbed.Torso
local arm2 = me["Left Arm"]
if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
local weld2 = arm:FindFirstChildOfClass('Weld')
local weld3 = arm2:FindFirstChildOfClass('Weld')
local humanroot = me.HumanoidRootPart
if grabbed:FindFirstChildOfClass('Humanoid') then
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grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
if humanroot:FindFirstChild('Holder') then
humanroot.Holder:Destroy()
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i)
targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i)
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knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0.2)
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rightshoulder:Clone().Parent = tors
leftshoulder:Clone().Parent = tors
headweld:Clone().Parent = tors
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
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function stabwithpassion()
local doit = coroutine.wrap(function()
if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then
me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 10
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local arm = me["Right Arm"]
local arm2 = me["Left Arm"]
local humanroot = me.HumanoidRootPart
local weld = Instance.new('Weld',tors)
weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0)
local weld2 = Instance.new('Weld',arm)
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weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
local weld3 = Instance.new('Weld',arm2)
weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(20),0),i)
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weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i)
knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(90), -1.55) * CFrame.new(0, 0.95, 0), i)
audio2.SoundId = 'rbxassetid://608537390'
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-45),0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,-1)*CFrame.Angles(math.rad(-90),0,-1),i)
me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 10
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i)
weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i)
knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i)
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torsojoint:Clone().Parent = humanroot
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
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local doit = coroutine.wrap(function()
if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then
me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3
local arm = me["Right Arm"]
local arm2 = me["Left Arm"]
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local humanroot = me.HumanoidRootPart
local weld = Instance.new('Weld',tors)
weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0)
local weld2 = Instance.new('Weld',arm)
weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
local weld3 = Instance.new('Weld',arm2)
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weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i)
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audio2.SoundId = 'rbxassetid://608537390'
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,-0.3,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,0.5)*CFrame.Angles(-0.5,0,-0.5),i)
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me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3
if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.6,-0.3)*CFrame.Angles(0.5,0,-0.5),i)
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i)
weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i)
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torsojoint:Clone().Parent = humanroot
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
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rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
if me:FindFirstChild('Right Arm') then
for i,v in pairs(me["Right Arm"]:GetChildren()) do
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if me:FindFirstChild('Left Arm') then
for i,v in pairs(me["Left Arm"]:GetChildren()) do
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local doit = coroutine.wrap(function()
if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then
local arm = me["Right Arm"]
local arm2 = me["Left Arm"]
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local weld = Instance.new('Weld',arm)
weld.C0 = CFrame.new(-1.5,0,0)
local weld2 = Instance.new("Weld", arm2)
weld2.C0 = CFrame.new(1.5, 0, 0)
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i)
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if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i)
weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i)
rightshoulderz:Clone().Parent = me.Torso
leftshoulderz:Clone().Parent = me.Torso
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mouse.KeyDown:connect(function(key)
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if active == false and acting == false then
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("KNIFE EQUIPPED",false)
audio.SoundId = 'rbxassetid://608618332'
knifeweld.Part0 = me["Right Arm"]
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knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0)
elseif acting == false then
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
audio.SoundId = 'rbxassetid://608538233'
notify("KNIFE UNEQUIPPED",false)
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knifeweld.Part0 = me.Torso
knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55)
if mode == 'kill' or active == false then return end
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("MODE || KILL || [F]",false)
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if mode == 'throw' or active == false then return end
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("MODE || PUSH || [E]",false)
if mode == 'release' or active == false then return end
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("MODE || RELEASE || [Q]",false)
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if mode == 'stab' or active == false or acting == true then return end
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("MODE || STAB || [X]",false)
if mode == 'fling' or active == false or acting == true then return end
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("MODE || THROW || [C]",false)
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if mode == 'instasplode' or active == false or acting == true then return end
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("MODE || MOLOTOV || [B]",false)
if mode == 'paralyze' or active == false then return end
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("MODE || PARALYZE || [R]",false)
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if mode == 'explode' or active == false or acting == true then return end
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("MODE || EXPLODE || [V]",false)
if mode == 'suicide' or active == false or acting == true then return end
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("MODE || SUICIDE || [K]",false)
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if mode == 'firework' or active == false or acting == true then return end
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("MODE || FIREWORK || [H]",false)
if mode == 'finish' or active == false then return end
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
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notify("MODE || FINISH || [G] || "..welp,false)
if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
if zombiemode == false then
notify("ZOMBIE MODE ON || [N]",false)
notify("ZOMBIE MODE OFF || [N]",false)
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if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("PSYCHOPATH MODE ON || [M]",false)
local Sp00kyGui = Instance.new("ScreenGui")
local ImageLabel = Instance.new("ImageLabel")
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Sp00kyGui.Parent = playergui
Sp00kyGui.Name = "REEEEEEEE"
ImageLabel.Parent = Sp00kyGui
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
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ImageLabel.Image = "rbxassetid://74443700"
ImageLabel.ImageColor3 = Color3.new(1, 0, 0)
if canbackgroundmusic == true then
local sound = Instance.new('Sound',playergui)
sound.Name = 'PSYCHOPAAAATH'
sound.SoundId = 'rbxassetid://220875210'
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if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
notify("PSYCHOPATH MODE OFF || [M]",false)
for i,v in pairs(playergui:GetChildren()) do
if v.Name == "REEEEEEEE" then
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local thisniggarighthere = playergui:FindFirstChild('PSYCHOPAAAATH')
if thisniggarighthere then thisniggarighthere:Destroy() end
mouse.Button1Down:connect(function()
if active == false or usable == false then return end
if canClick == true and acting == false then
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if mode == "stab" and finishnum == 1 then
elseif mode == "stab" and finishnum == 15 then
elseif mode == "fling" then
elseif mode == "explode" then
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elseif mode == "instasplode" then
elseif mode == "finish" then
elseif mode == "suicide" then
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elseif mode == "firework" then
if grabbed ~= nil and doing == false then
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if mode == "release" then
if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
elseif mode == "kill" then
if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
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elseif mode == "paralyze" then
if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
elseif mode == "throw" then
if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
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elseif mode == "explode" then
if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
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knife.Touched:connect(function(hitz)
if hitz.Parent and hitz.Parent:FindFirstChildOfClass("Humanoid") and hitz.Parent:FindFirstChild('Torso') and acting == true then
if mode == "stab" and stabbing == true and hit == false then
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if tone == 1 then audio.SoundId = "rbxassetid://220833967" end
if tone == 2 then audio.SoundId = "rbxassetid://220833976" end
if tone == 3 then audio.SoundId = "rbxassetid://220834000" end
killz(hitz.Parent,'Left Leg')
killz(hitz.Parent,'Left Arm')
killz(hitz.Parent,'Right Leg')
killz(hitz.Parent,'Right Arm')
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elseif mode == "finish" and finishing == true then
print('PSYCHOPATH MODE REEEEEEEEEEEEEEEE')
if tone == 1 then audio.SoundId = "rbxassetid://220833967" end
if tone == 2 then audio.SoundId = "rbxassetid://220833976" end
if tone == 3 then audio.SoundId = "rbxassetid://220834000" end
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hitz.Parent:FindFirstChildOfClass('Humanoid').Health = 0
killz(hitz.Parent,'Head',nil,false,true)
elseif grabbed == nil and grabbing == true and hit == false then
if hitz.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and hitz.Parent:FindFirstChild('Torso') and hitz.Parent.Torso:FindFirstChild('Neck') then
local weldz = Instance.new('Weld',point)
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weldz.Part1 = hitz.Parent.Torso
weldz.C0 = CFrame.new(0,0,-1.2)
player.CharacterAdded:connect(function()
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for i,v in pairs(playergui:GetChildren()) do
if v.Name == "REEEEEEEE" or v.Name == 'PSYCHOPAAAATH' then
local coru = coroutine.wrap(function()
if grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
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for i,v in pairs(grabbed:GetChildren()) do
local model = Instance.new('Model',workspace)
model:TranslateBy(Vector3.new(3,0,0))
grabbed:FindFirstChildOfClass('Humanoid').Name = "Hoomanoid"
grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 0
grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
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grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
grabweld = grabbed.Torso:FindFirstChild("TargetWeld")
if grabweld ~= nil then return end
grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
if grabbed.Torso:FindFirstChild('Left Shoulder') then
leftshoulder = grabbed.Torso["Left Shoulder"]:Clone()
if grabbed.Torso:FindFirstChild('Right Shoulder') then
rightshoulder = grabbed.Torso["Right Shoulder"]:Clone()
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headweld = grabbed.Torso["Neck"]:Clone()
local targetweld = Instance.new('Weld',grabbed.Torso)
targetweld.Part0 = grabbed.Torso
targetweld.Part1 = grabbed.Head
targetweld.Name = "TargetWeld"
targetweld.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0, 0, 0)
if grabbed:FindFirstChild('Left Arm') then
local targetweld2 = Instance.new('Weld',grabbed["Left Arm"])
targetweld2.Part0 = grabbed.Torso
targetweld2.Part1 = grabbed["Left Arm"]
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targetweld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
if me:FindFirstChild("Left Arm") == nil or me:FindFirstChild("Torso") == nil or targetweld == nil then return end
targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0.25, 0, 0), i)
targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(0, 0, -0.55), i)
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local coru=coroutine.wrap(function()
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player.CharacterAppearanceLoaded:connect(function()
local coru =coroutine.wrap(function()
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local coru=coroutine.wrap(function()
for i,v in pairs(rekt) do
if v and v:FindFirstChildOfClass('Humanoid') then
for a,c in pairs(v:GetChildren()) do
local model = Instance.new('Model',workspace)
model:TranslateBy(Vector3.new(3,0,0))
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v:FindFirstChildOfClass('Humanoid').Jump = false
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').JumpPower = 0
v:FindFirstChildOfClass('Humanoid').PlatformStand = true
v:FindFirstChildOfClass('Humanoid').Name = "No escape."
thing.CameraMinZoomDistance = 3
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thing.CameraMinZoomDistance = 0.5
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local coru2 = coroutine.wrap(function()
curpoint = curpart.CFrame.p
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lastgui = Instance.new('BillboardGui',player.PlayerGui)
lastgui.AlwaysOnTop = true
lastgui.Size = UDim2.new(5,0,5,0)
lastgui.Adornee = workspace
lastgui.StudsOffsetWorldSpace = curpoint
lastgui.Adornee = curpart
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local cross = Instance.new('ImageLabel',lastgui)
cross.BackgroundTransparency = 1
cross.Size = UDim2.new(1,0,1,0)
cross.Image = 'rbxassetid://316279304'
for i,v in pairs(zombies) do
if v:FindFirstChildOfClass('Humanoid') then
v:FindFirstChildOfClass('Humanoid').WalkToPoint = curpoint
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for i,v in pairs(zombies) do
if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Head') then
v:FindFirstChildOfClass('Humanoid').WalkToPoint = v.Head.Position
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