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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
local Player,game,owner = owner,game
local RealPlayer = Player
print("FE Compatibility code by Mokiros")
script.Parent = Player.Character
--RemoteEvent for communicating
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput_Event"
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--Fake event to make stuff like Mouse.KeyDown work
local function fakeEvent()
local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
--Creating fake input objects with fake variables
local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
--Merged 2 functions into one by checking amount of arguments
CAS.UnbindAction = CAS.BindAction
--This function will trigger the events that have been :Connect()'ed
local function te(self,ev,...)
if t and t._fakeEvent and t.Function then
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Event.OnServerEvent:Connect(function(plr,io)
if plr~=Player then return end
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local b = io.UserInputState == Enum.UserInputState.Begin
if io.UserInputType == Enum.UserInputType.MouseButton1 then
return m:TrigEvent(b and "Button1Down" or "Button1Up")
for _,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
t.Function(t.Name,io.UserInputState,io)
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m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
local Player = game:GetService("Players").LocalPlayer
local Event = script:WaitForChild("UserInput_Event")
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local Mouse = Player:GetMouse()
local UIS = game:GetService("UserInputService")
local input = function(io,a)
--Since InputObject is a client-side instance, we create and pass table instead
Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
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--Give the server mouse data 30 times every second, but only if the values changed
--If player is not moving their mouse, client won't fire events
if h~=Mouse.Hit or t~=Mouse.Target then
h,t=Mouse.Hit,Mouse.Target
Event:FireServer({isMouse=true,Target=t,Hit=h})
end]==],Player.Character)
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local function FakeService(t,RealService)
t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
__index = function(self,k)
local s = rawget(self,"_RealService")
if s then return s[k] end
__newindex = function(self,k,v)
local s = rawget(self,"_RealService")
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GetService = function(self,s)
LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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UserInputService = FakeService(UIS,"UserInputService"),
ContextActionService = FakeService(CAS,"ContextActionService"),
RunService = FakeService({RenderStepped=game:GetService("RunService").Heartbeat},"RunService")
rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
getmetatable(g).__index=function(self,s)
return _rg:GetService(s) or typeof(_rg[s])=="function"
and function(_,...)return _rg[s](_rg,...)end or _rg[s]
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owner = g.Players.LocalPlayer
local plr = game:GetService("Players").LocalPlayer
local plrg = plr.PlayerGui
local char = plr.Character
local ra = char["Right Arm"]
local la = char["Left Arm"]
local rl = char["Right Leg"]
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local ll = char["Left Leg"]
local mouse = plr:GetMouse()
if plr.Name ~= "lstroud07" and plr.Name ~= "PlanetaryVoid" and plr.Name ~= "IHasDogeCakes2" and plr.Name ~= "PROGAMER72489" and plr.Name ~= "Criptizen" and plr.Name ~= "123jl123" and plr.Name ~= "MasterdMayonase" and plr.Name ~= "isaacsantamaria01" and plr.Name ~= "RoadRings" and plr.Name ~= "thisgameisdoodoo678" and plr.Name ~= "Christoffer077002" and plr.Name ~= "ziggydiggy2006" then
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function info(text,timebeforefade)
coroutine.resume(coroutine.create(function()
local pos = {.001,.002,.003,.004,.005}
local mpos = {-.001,-.002,-.003,-.004,-.005}
local sc = Instance.new("ScreenGui",plrg)
local tex = Instance.new("TextLabel",sc) tex.Rotation = math.random(-5,5) tex.Position = UDim2.new(.5,0,.05,0) tex.Size = UDim2.new(0,0,.15,0) tex.TextScaled = true tex.BackgroundTransparency = 1 tex.TextTransparency = 1 tex.BackgroundColor3 = Color3.fromRGB(40,40,40) tex.BorderSizePixel = 0 tex.TextColor3 = Color3.fromRGB(255,255,255) tex.Text = text
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tex.Size = tex.Size + UDim2.new(.025,0,0,0)
tex.Rotation = math.random(-5,5)
tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
tex.Position = tex.Position - UDim2.new(.0125,0,0,0)
tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
tex.BackgroundTransparency = tex.BackgroundTransparency -.05
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tex.Rotation = math.random(-5,5)
tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
tex.TextTransparency = tex.TextTransparency -.1
tex.BackgroundColor3 = Color3.fromRGB(40,40,40)
tex.TextColor3 = Color3.fromRGB(255,255,255)
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tex.Rotation = math.random(-5,5)
tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
tex.BackgroundColor3 = Color3.fromRGB(math.random(0,60),math.random(0,60),math.random(0,60))
tex.TextTransparency = tex.TextTransparency +.1
tex.Size = tex.Size - UDim2.new(.025,0,0,0)
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tex.Rotation = math.random(-5,5)
tex.TextColor3 = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255))
tex.Position = tex.Position +- UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
tex.BackgroundColor3 = Color3.fromRGB(math.random(0,30),math.random(0,60),math.random(0,60))
tex.Position = tex.Position + UDim2.new(.0125,0,0,0)
tex.BackgroundTransparency = tex.BackgroundTransparency +.05
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print("Made by vlad20020")
coroutine.resume(coroutine.create(function()
info("Press Z to equip the gun.",1)
info("Press X to unequip the gun.",1)
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info("Press M for control list",1)
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
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game:GetService("RunService").Heartbeat:connect(function(s, p)
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for i = 1, math.floor(tf / frame) do
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tf = tf - frame * math.floor(tf / frame)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
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ArtificialHB.Event:wait()
local rs = t["Right Shoulder"]
local ls = t["Left Shoulder"]
local rh = t["Right Hip"]
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local rut = char.HumanoidRootPart
local rutj = rut.RootJoint
local hum = char:FindFirstChildOfClass("Humanoid")
char.Animate.idle.Animation2:Destroy()
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local tpr = Instance.new("Part",t) tpr.Size = Vector3.new(.1,.1,.1) tpr.CanCollide = false tpr.Transparency = 1
local tpl = Instance.new("Part",t) tpl.Size = Vector3.new(.1,.1,.1) tpl.CanCollide = false tpl.Transparency = 1
local tprw = Instance.new("Weld",t) tprw.Part0 = t tprw.Part1 = tpr tprw.C0 = CFrame.new(1,.5,0)
local tplw = Instance.new("Weld",t) tplw.Part0 = t tplw.Part1 = tpl tplw.C0 = CFrame.new(-1,.5,0)
local rapr = Instance.new("Part",ra) rapr.Size = Vector3.new(.1,.1,.1) rapr.CanCollide = false rapr.Transparency = 1 --Right Arm
local lapl = Instance.new("Part",la) lapl.Size = Vector3.new(.1,.1,.1) lapl.CanCollide = false lapl.Transparency = 1 --Left Arm
local raprw = Instance.new("Weld",ra) raprw.Part0 = ra raprw.Part1 = rapr raprw.C0 = CFrame.new(-.5,.5,0)
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local laplw = Instance.new("Weld",la) laplw.Part0 = la laplw.Part1 = lapl laplw.C0 = CFrame.new(.5,.5,0)
local rsw = Instance.new("Weld",ra) rsw.Part0 = tpr rsw.Part1 = nil --Right Shoulder
local lsw = Instance.new("Weld",la) lsw.Part0 = tpl lsw.Part1 = nil --Left Shoulder
local function creategun()
--Converted with ttyyuu12345's model to script plugin v4
function sandbox(var,func)
local env = getfenv(func)
local newenv = setmetatable({},{
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__index = function(self,k)
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mas = Instance.new("Model",game:GetService("Lighting"))
Model0 = Instance.new("Model")
Part1 = Instance.new("Part")
Part2 = Instance.new("Part")
Part3 = Instance.new("Part")
WeldConstraint4 = Instance.new("WeldConstraint")
Part5 = Instance.new("Part")
WeldConstraint6 = Instance.new("WeldConstraint")
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WeldConstraint7 = Instance.new("WeldConstraint")
Part8 = Instance.new("Part")
WeldConstraint9 = Instance.new("WeldConstraint")
WeldConstraint10 = Instance.new("WeldConstraint")
WeldConstraint11 = Instance.new("WeldConstraint")
Part12 = Instance.new("Part")
Part13 = Instance.new("Part")
WeldConstraint14 = Instance.new("WeldConstraint")
Part15 = Instance.new("Part")
Part16 = Instance.new("Part")
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WeldConstraint17 = Instance.new("WeldConstraint")
WeldConstraint18 = Instance.new("WeldConstraint")
Part19 = Instance.new("Part")
Part20 = Instance.new("Part")
WeldConstraint21 = Instance.new("WeldConstraint")
Part22 = Instance.new("Part")
WeldConstraint23 = Instance.new("WeldConstraint")
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Part1.CFrame = CFrame.new(100.938477, 23.8801613, -108.945274, 0.803930104, -0.00498482632, -0.594721258, 0.000852990604, 0.999974132, -0.00722878333, 0.594741881, 0.00530394772, 0.803912997)
Part1.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
Part1.Position = Vector3.new(100.938477, 23.8801613, -108.945274)
Part1.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part1.Size = Vector3.new(0.271587253, 1.35793722, 0.271587431)
Part1.BottomSurface = Enum.SurfaceType.Smooth
Part1.BrickColor = BrickColor.new("Black")
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Part1.Material = Enum.Material.Metal
Part1.TopSurface = Enum.SurfaceType.Smooth
Part1.brickColor = BrickColor.new("Black")
Part2.CFrame = CFrame.new(100.662735, 23.9763107, -109.178238, 0.803839028, -0.00493576005, -0.594844699, 0.000852896366, 0.999974787, -0.00714508584, 0.594864845, 0.00523596723, 0.803822458)
Part2.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
Part2.Position = Vector3.new(100.662735, 23.9763107, -109.178238)
Part2.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
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Part2.Size = Vector3.new(0.339484632, 0.108634979, 0.0950556025)
Part2.BottomSurface = Enum.SurfaceType.Smooth
Part2.BrickColor = BrickColor.new("Black")
Part2.Material = Enum.Material.Metal
Part2.TopSurface = Enum.SurfaceType.Smooth
Part2.brickColor = BrickColor.new("Black")
Part3.CFrame = CFrame.new(100.477272, 24.1208344, -109.300568, 0.00492594484, 0.803836763, -0.594847798, -0.999974728, 0.000837364234, -0.00714954128, -0.00524876919, 0.594867945, 0.803820133)
Part3.Orientation = Vector3.new(0.409999996, -36.5, -89.9499969)
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Part3.Position = Vector3.new(100.477272, 24.1208344, -109.300568)
Part3.Rotation = Vector3.new(0.50999999, -36.5, -89.6500015)
Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part3.Size = Vector3.new(0.393802106, 0.108634979, 0.0950556025)
Part3.BottomSurface = Enum.SurfaceType.Smooth
Part3.BrickColor = BrickColor.new("Black")
Part3.Material = Enum.Material.Metal
Part3.TopSurface = Enum.SurfaceType.Smooth
Part3.brickColor = BrickColor.new("Black")
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WeldConstraint4.Parent = Part3
WeldConstraint4.Part0 = Part3
WeldConstraint4.Part1 = Part2
Part5.CFrame = CFrame.new(100.603096, 24.3147335, -109.201149, 0.804022074, -0.00503333705, -0.594596386, 0.00085399684, 0.999973536, -0.0073103467, 0.594617426, 0.00536970189, 0.80400461)
Part5.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
Part5.Position = Vector3.new(100.603096, 24.3147335, -109.201149)
Part5.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part5.Size = Vector3.new(1.69742119, 0.203690529, 0.271587461)
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Part5.BottomSurface = Enum.SurfaceType.Smooth
Part5.BrickColor = BrickColor.new("Black")
Part5.Material = Enum.Material.Metal
Part5.TopSurface = Enum.SurfaceType.Smooth
Part5.brickColor = BrickColor.new("Black")
WeldConstraint6.Parent = Part5
WeldConstraint6.Part0 = Part5
WeldConstraint6.Part1 = Part16
WeldConstraint7.Parent = Part5
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WeldConstraint7.Part0 = Part5
WeldConstraint7.Part1 = Part19
Part8.CFrame = CFrame.new(100.928474, 23.7767162, -108.965073, 0.790873766, -0.144370049, -0.594724894, 0.174304828, 0.984665811, -0.00723577663, 0.586649835, -0.0979410186, 0.803910255)
Part8.Orientation = Vector3.new(0.409999996, -36.4899979, 10.04)
Part8.Position = Vector3.new(100.928474, 23.7767162, -108.965073)
Part8.Rotation = Vector3.new(0.519999981, -36.4899979, 10.3499994)
Part8.Color = Color3.new(0.623529, 0.631373, 0.67451)
Part8.Size = Vector3.new(0.407381058, 0.678968549, 0.271587461)
Part8.BottomSurface = Enum.SurfaceType.Smooth
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Part8.BrickColor = BrickColor.new("Fossil")
Part8.Material = Enum.Material.Slate
Part8.TopSurface = Enum.SurfaceType.Smooth
Part8.brickColor = BrickColor.new("Fossil")
WeldConstraint9.Parent = Part8
WeldConstraint9.Part0 = Part8
WeldConstraint9.Part1 = Part22
WeldConstraint10.Parent = Part8
WeldConstraint10.Part0 = Part8
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WeldConstraint10.Part1 = Part2
WeldConstraint11.Parent = Part8
WeldConstraint11.Part0 = Part8
WeldConstraint11.Part1 = Part1
Part12.CFrame = CFrame.new(99.8241043, 24.4670258, -109.770966, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
Part12.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
Part12.Position = Vector3.new(99.8241043, 24.4670258, -109.770966)
Part12.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
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Part12.Size = Vector3.new(0.0678968653, 0.20369038, 0.176531628)
Part12.BottomSurface = Enum.SurfaceType.Smooth
Part12.BrickColor = BrickColor.new("Black")
Part12.CanCollide = false
Part12.Material = Enum.Material.SmoothPlastic
Part12.TopSurface = Enum.SurfaceType.Smooth
Part12.brickColor = BrickColor.new("Black")
Part12.Shape = Enum.PartType.Cylinder
Part13.CFrame = CFrame.new(101.002449, 23.3428402, -108.930023, 0.790792346, -0.144294962, -0.594851375, 0.174290657, 0.984668911, -0.0071533937, 0.586763799, -0.0980203673, 0.803817451)
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Part13.Orientation = Vector3.new(0.409999996, -36.5, 10.04)
Part13.Position = Vector3.new(101.002449, 23.3428402, -108.930023)
Part13.Rotation = Vector3.new(0.50999999, -36.5, 10.3400002)
Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part13.Size = Vector3.new(0.407381058, 0.203690544, 0.271587461)
Part13.BottomSurface = Enum.SurfaceType.Smooth
Part13.BrickColor = BrickColor.new("Black")
Part13.CanCollide = false
Part13.Material = Enum.Material.Metal
Part13.TopSurface = Enum.SurfaceType.Smooth
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Part13.brickColor = BrickColor.new("Black")
WeldConstraint14.Parent = Part13
WeldConstraint14.Part0 = Part13
WeldConstraint14.Part1 = Part8
Part15.CFrame = CFrame.new(99.8172379, 24.46702, -109.773712, 0.803930223, -0.00498490315, -0.594721019, 0.00085299596, 0.999974012, -0.00722887041, 0.594741583, 0.00530401571, 0.803913176)
Part15.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
Part15.Position = Vector3.new(99.8172379, 24.46702, -109.773712)
Part15.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
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Part15.Size = Vector3.new(0.0678968653, 0.20369038, 0.135793507)
Part15.BottomSurface = Enum.SurfaceType.Smooth
Part15.BrickColor = BrickColor.new("Really black")
Part15.CanCollide = false
Part15.Material = Enum.Material.SmoothPlastic
Part15.TopSurface = Enum.SurfaceType.Smooth
Part15.brickColor = BrickColor.new("Really black")
Part15.Shape = Enum.PartType.Cylinder
Part16.CFrame = CFrame.new(100.518448, 24.4841995, -109.259399, 0.80401504, -0.00503334729, -0.59459132, 0.000853998587, 0.999973059, -0.00731024938, 0.594612062, 0.00536973123, 0.803997576)
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Part16.Orientation = Vector3.new(0.419999987, -36.4799995, 0.049999997)
Part16.Position = Vector3.new(100.518448, 24.4841995, -109.259399)
Part16.Rotation = Vector3.new(0.519999981, -36.4799995, 0.359999985)
Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part16.Size = Vector3.new(1.76531804, 0.271587402, 0.271587461)
Part16.BottomSurface = Enum.SurfaceType.Smooth
Part16.BrickColor = BrickColor.new("Black")
Part16.CanCollide = false
Part16.Material = Enum.Material.Metal
Part16.TopSurface = Enum.SurfaceType.Smooth
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Part16.brickColor = BrickColor.new("Black")
WeldConstraint17.Parent = Part16
WeldConstraint17.Part0 = Part16
WeldConstraint17.Part1 = Part12
WeldConstraint18.Parent = Part16
WeldConstraint18.Part0 = Part16
WeldConstraint18.Part1 = Part15
Part19.CFrame = CFrame.new(99.8672562, 24.3137894, -109.7491, 0.803929985, -0.00498482212, -0.594721317, 0.000852967962, 0.999974132, -0.0072287661, 0.59474194, 0.00530394865, 0.803912997)
Part19.Orientation = Vector3.new(0.409999996, -36.4899979, 0.049999997)
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Part19.Position = Vector3.new(99.8672562, 24.3137894, -109.7491)
Part19.Rotation = Vector3.new(0.519999981, -36.4899979, 0.359999985)
Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part19.Size = Vector3.new(0.135793433, 0.0678968653, 0.271587461)
Part19.BottomSurface = Enum.SurfaceType.Smooth
Part19.BrickColor = BrickColor.new("Black")
Part19.CanCollide = false
Part19.Material = Enum.Material.Metal
Part19.TopSurface = Enum.SurfaceType.Smooth
Part19.brickColor = BrickColor.new("Black")
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Part20.CFrame = CFrame.new(100.96167, 23.2699795, -108.967567, 0.803838253, -0.00491723372, -0.594845951, 0.00083023723, 0.999974787, -0.00714454427, 0.594866037, 0.00524902251, 0.803821564)
Part20.Orientation = Vector3.new(0.409999996, -36.5, 0.049999997)
Part20.Position = Vector3.new(100.96167, 23.2699795, -108.967567)
Part20.Rotation = Vector3.new(0.50999999, -36.5, 0.349999994)
Part20.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part20.Size = Vector3.new(0.543174803, 0.135793686, 0.271587461)
Part20.BottomSurface = Enum.SurfaceType.Smooth
Part20.BrickColor = BrickColor.new("Black")
Part20.CanCollide = false
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Part20.Material = Enum.Material.Metal
Part20.TopSurface = Enum.SurfaceType.Smooth
Part20.brickColor = BrickColor.new("Black")
WeldConstraint21.Parent = Part20
WeldConstraint21.Part0 = Part20
WeldConstraint21.Part1 = Part13
Part22.CFrame = CFrame.new(100.859795, 24.2106876, -109.005821, 0.790954888, -0.144435093, -0.594601154, 0.174307793, 0.984664679, -0.0073169847, 0.586539567, -0.0978563949, 0.804001033)
Part22.Orientation = Vector3.new(0.419999987, -36.4799995, 10.04)
Part22.Position = Vector3.new(100.859795, 24.2106876, -109.005821)
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Part22.Rotation = Vector3.new(0.519999981, -36.4799995, 10.3499994)
Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
Part22.Size = Vector3.new(0.407381058, 0.203690529, 0.271587461)
Part22.BottomSurface = Enum.SurfaceType.Smooth
Part22.BrickColor = BrickColor.new("Black")
Part22.CanCollide = false
Part22.Material = Enum.Material.Metal
Part22.TopSurface = Enum.SurfaceType.Smooth
Part22.brickColor = BrickColor.new("Black")
WeldConstraint23.Parent = Part22
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WeldConstraint23.Part0 = Part22
WeldConstraint23.Part1 = Part5
for i,v in pairs(mas:GetChildren()) do
pcall(function() v:MakeJoints() end)
for i,v in pairs(cors) do
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local shot = Instance.new("Part",Model0) shot.Size = Vector3.new(.2,.2,.2) shot.Transparency = 1 shot.Anchored = true shot.CanCollide = false shot.CFrame = ra.CFrame * CFrame.new(0,-2,0)
coroutine.resume(coroutine.create(function()
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shot.CFrame = ra.CFrame * CFrame.new(0,-2.6,-.4) * CFrame.Angles(rad(-90),rad(0),rad(0))
local gunweld = Instance.new("Weld",ra) gunweld.Part0 = t gunweld.Part1 = Part1 gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
function turnto(position)
rut.CFrame = CFrame.new(rut.CFrame.p, Vector3.new(position.X, rut.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
function fireto(position)
shot.CFrame = CFrame.new(shot.CFrame.p, Vector3.new(position.X, position.Y, position.Z)) * CFrame.new(0, 0, 0)
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function sound(parent,id,vol,pit)
local sound = Instance.new("Sound",parent)
sound.SoundId = "rbxassetid://131070686"
coroutine.resume(coroutine.create(function()
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until sound.Playing == false
local blub = Instance.new("Part",workspace)
blub.Material = "SmoothPlastic"
blub.BrickColor = BrickColor.new("Maroon")
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blub.Size = Vector3.new(.3,.3,.3)
blub.CFrame = POSITION.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) blub.Transparency = 0
blub.CanCollide = true blub.Anchored = false blub.Name = "Blood"
coroutine.resume(coroutine.create(function(PART)
blub.CanCollide = false blub.Anchored = true
blub.Orientation = Vector3.new(0,0,90)
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blub.Size = blub.Size + Vector3.new(0,.05,.05)
blub.Size = blub.Size - Vector3.new(.035,0,0)
blub.Orientation = Vector3.new(0,0,90)
blub.Size = blub.Size + Vector3.new(0,.05,.05)
blub.Size = blub.Size - Vector3.new(.035,0,0)
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coroutine.resume(coroutine.create(function()
blub.Color = blub.Color:lerp(Color3.fromRGB(40,0,0),i)
blub.Size = blub.Size + Vector3.new(0,.025,.025)
blub.Size = blub.Size - Vector3.new(.035,0,0)
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blub.Transparency = blub.Transparency + .1
if blub.Transparency >= .99 then
local sizes = {.1,.2,.3,.4,.5,.6}
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local poses = {.1,.2,.3,.4,.5}
local mposes = {-.1,-.2,-.3,-.4,-.5}
coroutine.resume(coroutine.create(function()
local blod = Instance.new("Part",workspace) blod.Size = Vector3.new(sizes[math.random(1,6)],sizes[math.random(1,6)],sizes[math.random(1,6)]) blod.BrickColor = BrickColor.new("Maroon") blod.Material = "SmoothPlastic"
blod.CFrame = pos.CFrame * CFrame.new(math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)]),math.random(mposes[math.random(1,5)],poses[math.random(1,5)]))
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local bulet = Instance.new("Part",workspace)
bulet.Size = Vector3.new(.15,.15,2)
bulet.BrickColor = BrickColor.new("Daisy orange")
bulet.Material = "Neon" bulet.CanCollide = false
bulet.CFrame = shot.CFrame * CFrame.new(0,0,-2.2) bulet.Name = "Bullet"
local mes = Instance.new("SpecialMesh",bulet) mes.MeshType = "Sphere"
local direc = Instance.new("BodyGyro",bulet) direc.MaxTorque = Vector3.new(huge,huge,huge) direc.CFrame = CFrame.new(bulet.Position,mouse.Hit.p)
local vel = Instance.new("BodyVelocity",bulet) vel.MaxForce = Vector3.new(huge,huge,huge) vel.Velocity = direc.CFrame.lookVector * 400
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local nub = hit.Parent:FindFirstChildOfClass("Humanoid")
if hit.Parent == char then
nub.Health = nub.Health -0
nub:TakeDamage(math.random(11,23))
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nub.WalkSpeed = nub.WalkSpeed -1.2
nub.JumpPower = nub.JumpPower -10
if hit.Name == "Head" or hit.Name == "Handle" then
local p = Instance.new("Part",workspace)
p.Size = Vector3.new(.1,.1,.1) p.BrickColor = BrickColor.new("Maroon")
p.Material = "Neon" p.Shape = "Ball" p.CanCollide = false p.Anchored = true
coroutine.resume(coroutine.create(function()
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p.Size = p.Size:lerp(Vector3.new(4,4,4),i)
p.Transparency = p.Transparency +.07
if p.Transparency >.99 then
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hit.Parent.Head:Destroy()
sound(char,"131313234",2,1)
local bum = Instance.new("Explosion",workspace) bum.Visible = false bum.BlastPressure = 20000 bum.BlastRadius = .5 bum.Position = hit.Position
for i = 1,math.random(2,7) do
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bulet.Touched:connect(ow)
coroutine.resume(coroutine.create(function()
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local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.Material = "Metal" mag.CFrame = Part1.CFrame * CFrame.new(0,-1,0)
coroutine.resume(coroutine.create(function()
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local ef = Instance.new("Part",Model0) ef.Material = "Neon" ef.Name = "Effect" ef.Size = Vector3.new(.4,.4,.4) ef.Anchored = true ef.CanCollide = false ef.BrickColor = BrickColor.new("Daisy orange") ef.Transparency = 0 ef.CFrame = Part15.CFrame
coroutine.resume(coroutine.create(function()
ef.Size = ef.Size +Vector3.new(.05,.05,.05)
ef.Transparency = ef.Transparency +.1
ef.CFrame = ef.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
if ef.Transparency > .99 then
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if not using and mode == "shoot" or using and grabda and mode == "grab" and killmode == "shoot1" then
grab gun script roblox pastebin How to use it? grab gun script roblox pastebin
coroutine.resume(coroutine.create(function()
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rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i)
rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(233)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(127)),i)
sound(char,"131070686",4,1)
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rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,.3) * CFrame.Angles(rad(90),rad(0),rad(53)) * CFrame.Angles(rad(40),rad(0),rad(0)),i)
rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(90),rad(0),rad(53)),i)
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sound(char,"537744814",10,1)
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rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
if killmode ~= "shoot1" then
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rsw.Part1 = rapr lsw.Part1 = lapl
sound(char,"198915489",2,1.3)
rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(0),rad(50)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
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rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(0)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(60),rad(-45),rad(-40)),i)
lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-10),rad(0),rad(50)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
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local mag = Instance.new("Part",workspace) mag.Size = Vector3.new(.35,1,.2) mag.BrickColor = BrickColor.new("Black") mag.CanCollide = false mag.Material = "Metal"
local magw = Instance.new("Weld",mag) magw.Part0 = la magw.Part1 = mag magw.C0 = CFrame.new(.3,-1,.1) * CFrame.Angles(rad(90),rad(-40),rad(-90))
rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(80),rad(-45),rad(-40)),i)
lsw.C0 = lsw.C0:lerp(CFrame.new(.4,0,0) * CFrame.Angles(rad(50),rad(45),rad(50)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
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rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
lsw.C0 = lsw.C0:lerp(CFrame.new(.5,-.5,.3) * CFrame.Angles(rad(150),rad(-50),rad(40)),i)
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nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
rsw.C0 = rsw.C0:lerp(CFrame.new(-.5,-.7,0) * CFrame.Angles(rad(110),rad(0),rad(-47)),i)
lsw.C0 = lsw.C0:lerp(CFrame.new(.3,-.5,0) * CFrame.Angles(rad(160),rad(-77),rad(40)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
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rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
rsw.Part1 = nil lsw.Part1 = nil
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local hbox = Instance.new("Part",char) hbox.Size = Vector3.new(2,5,.5) hbox.CanCollide = false hbox.Transparency = 1
local hwb = Instance.new("Weld",hbox) hwb.Part0 = t hwb.Part1 = hbox hwb.C0 = CFrame.new(0,0,-1)
if hit ~= nil and not grab and not aa then
local aaa = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent.Parent:FindFirstChildOfClass("Humanoid")
if aaa ~= nil and not grab then
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if aaa.Parent.Name == "ded" then
info("Press Q to Release",1)
info("Press E ti Kill or Q to Release",1)
local tos = aaa.Parent:FindFirstChild("Torso") or aaa.Parent:FindFirstChild("UpperTorso")
local w = Instance.new("Weld",t) w.Name = "grabweld" w.Part0 = t w.Part1 = tos
coroutine.resume(coroutine.create(function()
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w.C0 = w.C0:lerp(CFrame.new(-.9,0,-.8),i)
if aaa.Parent.Name ~= "ded" then
rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(0)),i)
lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,-.2,-.4) * CFrame.Angles(rad(130),rad(10),rad(50)),i)
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aaa.Parent.Archivable = true
sound(char,"131070686",5,1)
coroutine.resume(coroutine.create(function()
rsw.C0 = rsw.C0:lerp(CFrame.new(1,0,.45) * CFrame.Angles(rad(110),rad(0),rad(-80)) * CFrame.Angles(rad(10),rad(0),rad(15)),i)
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rsw.C0 = rsw.C0:lerp(CFrame.new(.7,0,-.15) * CFrame.Angles(rad(110),rad(0),rad(-80)),i)
coroutine.resume(coroutine.create(function()
for i,v in pairs(aaa.Parent:GetChildren()) do
grab gun script roblox pastebin How to use it? grab gun script roblox pastebin
coroutine.resume(coroutine.create(function()
for i,v in pairs(tos.Parent:GetChildren()) do
if v:IsA("BasePart") then
grab gun script roblox pastebin How to use it? grab gun script roblox pastebin
for i,v in pairs(t:GetChildren()) do
if v.Name == "grabweld" then
coroutine.resume(coroutine.create(function()
grab gun script roblox pastebin How to dowload it? grab gun script roblox pastebin
rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(20)),i)
lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(110),rad(20),rad(-30)),i)
rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(150)),i)
aaa.DisplayDistanceType = "None"
if tos.Name == "Torso" then
coroutine.resume(coroutine.create(function()
grab gun script roblox pastebin How to get it? grab gun script roblox pastebin
local disshit = aaa.Parent
local ra1 = disshit["Right Arm"]
local la1 = disshit["Left Arm"]
local rl1 = disshit["Right Leg"]
local ll1 = disshit["Left Leg"]
at2 = Instance.new("Attachment",t1) at2.Position = Vector3.new(1,.7,0) at2.Position = Vector3.new(1,.5,0)
at = Instance.new("Attachment",ra1) at.Name = "oof" at.Position = Vector3.new(-.5,.7,0)
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balls = Instance.new("BallSocketConstraint",ra1) balls.Attachment0 = at2 balls.Attachment1 = at
at21 = Instance.new("Attachment",t1) at21.Position = Vector3.new(-1,.7,0) at21.Position = Vector3.new(-1,.5,0) at21.Orientation = Vector3.new(0,180,0)
at1 = Instance.new("Attachment",la1) at.Name = "oof" at1.Position = Vector3.new(.5,.7,0)
balls1 = Instance.new("BallSocketConstraint",la1) balls1.Attachment0 = at21 balls1.Attachment1 = at1
nek = Instance.new("Attachment",h1) nek2 = Instance.new("Attachment",t1) nek2.Position = Vector3.new(0,1,0) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h1) nball.Attachment0 = nek nball.Attachment1 = nek2
owihatedis = Instance.new("Attachment",t1) owihatedis.Position = Vector3.new(.5,-1,0) oihd = Instance.new("Attachment",rl1) oihd.Position = Vector3.new(0,1,0) oww = Instance.new("BallSocketConstraint",rl1) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
owihatedis2 = Instance.new("Attachment",t1) owihatedis2.Position = Vector3.new(-.5,-1,0) oihd2 = Instance.new("Attachment",ll1) oihd2.Position = Vector3.new(0,1,0) oww2 = Instance.new("BallSocketConstraint",ll1) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
box = Instance.new("Part",t1) box.Size = Vector3.new(1,1.3,1) box.Transparency = 1
box1 = Instance.new("Part",t1) box1.Size = Vector3.new(1,1.3,1) box1.Transparency = 1
box2 = Instance.new("Part",t1) box2.Size = Vector3.new(1,1.3,1) box2.Transparency = 1
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box3 = Instance.new("Part",t1) box3.Size = Vector3.new(1,1.3,1) box3.Transparency = 1
box4 = Instance.new("Part",t1) box4.Size = h.Size - Vector3.new(0,.7,0) box4.Transparency = 1
bw = Instance.new("Weld",box) bw.Part0 = box bw.Part1 = ra1 bw.C0 = bw.C0 * CFrame.new(0,.45,0)
bw1 = Instance.new("Weld",box1) bw1.Part0 = box1 bw1.Part1 = la1 bw1.C0 = bw1.C0 * CFrame.new(0,.45,0)
bw2 = Instance.new("Weld",box2) bw2.Part0 = box2 bw2.Part1 = rl1 bw2.C0 = bw2.C0 * CFrame.new(0,.45,0)
bw3 = Instance.new("Weld",box3) bw3.Part0 = box3 bw3.Part1 = ll1 bw3.C0 = bw3.C0 * CFrame.new(0,.45,0)
bw4 = Instance.new("Weld",box4) bw4.Part0 = box4 bw4.Part1 = h1 bw4.C0 = bw4.C0 * CFrame.new(0,0,0)
local rt = disshit:FindFirstChild("HumanoidRootPart")
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local ded = disshit:Clone()
local as = ded:FindFirstChildOfClass("Humanoid")
as.Died:connect(function()
for i,v in pairs(ded.Torso:GetChildren()) do
grab gun script roblox pastebin How to get it? grab gun script roblox pastebin
coroutine.resume(coroutine.create(function()
for i = 1,math.random(4,9) do
ded.Parent = workspace disshit:Destroy()
ded.Torso.CFrame = ded.Torso.CFrame * CFrame.new(0,4,-6)
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ded.Torso.Orientation = Vector3.new(math.random(-70,70),math.random(-70,70),math.random(-70,70))
local yes = Instance.new("Part",char) yes.Size = t.Size yes.Anchored = true yes.CanCollide = false yes.Transparency = 1 yes.CFrame = rut.CFrame * CFrame.Angles(rad(50),rad(0),rad(0))
local furs = Instance.new("BodyVelocity",ded.Torso) furs.MaxForce = Vector3.new(huge,huge,huge)
furs.Velocity = yes.CFrame.lookVector * 35
coroutine.resume(coroutine.create(function()
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rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
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if aaa.Parent ~= nil then
rsw.Part1 = nil lsw.Part1 = nil
sound(char,"537744814",10,1)
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local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
furs.Velocity = rut.CFrame.lookVector * 30
rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
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rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
coroutine.resume(coroutine.create(function()
if aaa.Parent.Name == "ded" then
aaa.PlatformStand = false
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rsw.Part1 = nil lsw.Part1 = nil
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local furs = Instance.new("BodyVelocity",tos) furs.MaxForce = Vector3.new(huge,huge,huge)
furs.Velocity = rut.CFrame.lookVector * 30
rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(-15),rad(0),rad(-20)),i)
lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(90),rad(20),rad(10)),i)
rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
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lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
coroutine.resume(coroutine.create(function()
if aaa.Parent.Name == "ded" then
aaa.PlatformStand = false
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rsw.Part1 = nil lsw.Part1 = nil
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coroutine.resume(coroutine.create(function()
rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0),i)
lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-33),rad(0),rad(-30)),i)
local ata = Instance.new("Attachment",la) ata.Position = Vector3.new(0,-.8,0)
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local ata1 = Instance.new("Attachment",aaa.Parent["Right Leg"]) ata1.Position = Vector3.new(0,-.8,0)
local ba = Instance.new("BallSocketConstraint",ata) ba.Attachment0 = ata ba.Attachment1 = ata1
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lsw.C0 = lsw.C0:lerp(CFrame.new(0,0,0),i)
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local tcon = hbox.Touched:connect(grabd)
coroutine.resume(coroutine.create(function()
rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
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rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
rsw.Part1 = rapr lsw.Part1 = lapl
rsw.C0 = rsw.C0:lerp(CFrame.new(.2,0,-.3) * CFrame.Angles(rad(90),rad(0),rad(70)),i)
lsw.C0 = lsw.C0:lerp(CFrame.new(-.2,0,-.5) * CFrame.Angles(rad(90),rad(0),rad(-70)),i)
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rsw.C0 = rsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
lsw.C0 = lsw.C0:lerp(CFrame.Angles(rad(0),rad(0),rad(0)),i)
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rsw.Part1 = nil lsw.Part1 = nil
local dog = Instance.new("Model",workspace) dog.Name = "dumi"
local head = Instance.new("Part",dog) head.Name = "Head" head.Size = Vector3.new(2,1,1)
local la1 = Instance.new("Part",dog) la1.Name = "Left Arm" la1.Size = Vector3.new(1,2,1) local t1 = Instance.new("Part",dog) t1.Name = "Torso" t1.Size = Vector3.new(2,2,1) local ra1 = Instance.new("Part",dog) ra1.Name = "Right Arm" ra1.Size = Vector3.new(1,2,1)
local ll1 = Instance.new("Part",dog) ll1.Name = "Left Leg" ll1.Size = Vector3.new(1,2,1) local rl1 = Instance.new("Part",dog) rl1.Name = "Right Leg" rl1.Size = Vector3.new(1,2,1)
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local dhum = Instance.new("Humanoid",dog) local hmesh = Instance.new("SpecialMesh",head) hmesh.Scale = Vector3.new(1.25,1.25,1.25)
dhum.MaxHealth = "inf" dhum.Health = "inf" dhum.AutoJumpEnabled = true
head.BrickColor = BrickColor.new("Institutional white") t1.BrickColor = BrickColor.new("Really black") ra1.BrickColor = BrickColor.new("Institutional white") la1.BrickColor = BrickColor.new("Institutional white") rl1.BrickColor = BrickColor.new("Dark stone grey") ll1.BrickColor = BrickColor.new("Dark stone grey")
local fais = Instance.new("Decal",head) fais.Texture = "http://www.roblox.com/asset/?id=1077397727"
local nec = Instance.new("Motor6D",t1) nec.Part0 = t1 nec.Part1 = head nec.C0 = nec.C0 * CFrame.new(0,1.5,0)
local ris = Instance.new("Motor6D",t1) ris.Part0 = t1 ris.Part1 = ra1 ris.C0 = ris.C0 * CFrame.new(1.5,0,0)
local lis = Instance.new("Motor6D",t1) lis.Part0 = t1 lis.Part1 = la1 lis.C0 = lis.C0 * CFrame.new(-1.5,0,0)
local rih = Instance.new("Motor6D",t1) rih.Part0 = t1 rih.Part1 = rl1 rih.C0 = rih.C0 * CFrame.new(.5,-2,0)
local lih = Instance.new("Motor6D",t1) lih.Part0 = t1 lih.Part1 = ll1 lih.C0 = lih.C0 * CFrame.new(-.5,-2,0)
head.CFrame = h.CFrame * CFrame.new(4,0,0)
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t1.CFrame = t.CFrame * CFrame.new(4,0,0)
ra1.CFrame = ra.CFrame * CFrame.new(4,0,0)
la1.CFrame = la.CFrame * CFrame.new(4,0,0)
rl1.CFrame = rl.CFrame * CFrame.new(4,0,0)
ll1.CFrame = ll.CFrame * CFrame.new(4,0,0)
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info("Equipped, press F or G to change the mode.",1)
rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
gunweld.Part0 = ra gunweld.C0 = CFrame.new(0,-.9,0) * CFrame.Angles(rad(-90),rad(-90),rad(0))
rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
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rsw.C0 = rsw.C0:lerp(CFrame.new(0,.3,0) * CFrame.Angles(rad(0),rad(0),rad(-20)),i)
gunweld.Part0 = t gunweld.C0 = CFrame.new(1.1,-.7,0) * CFrame.Angles(rad(-120),rad(-90),rad(0))
rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
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lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
rsw.C0 = rsw.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(0),rad(0),rad(0)),i)
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mouse.KeyDown:connect(function(key)
if string.byte(key) == 48 and not grabda then
mouse.KeyUp:connect(function(key)
grab gun script roblox pastebin How to use it? grab gun script roblox pastebin
if string.byte(key) == 48 and not grabda then
coroutine.resume(coroutine.create(function()
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info("C - Spawn a dummy.",1)
info("V - Destroy all dead victims.",1)
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for i,v in pairs(workspace:GetChildren()) do
local exp = Instance.new("Explosion",workspace) exp.Position = v.Torso.Position exp.BlastRadius = 0
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hum.Running:connect(function(spd)
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local mus = Instance.new("Sound",char) mus.Looped = true mus.SoundId = "rbxassetid://2641606338" mus.Volume = 5
local musica = Instance.new("Sound",char) musica.Volume = 1 musica.Looped = true musica.SoundId = "rbxassetid://2641606338"
local visonlyvlad = false
mouse.KeyDown:connect(function(key)
if key == "e" and grab and not grabda then
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if key == "q" and grab and not grabda then
if grabda and key == "q" then
if grabda and key == "e" then
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if key == "r" and not using and not grab then
if key == "z"and canequip == true then
if key == "x" and canequip == false and uneq == true then
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if key == "m" and not conts then
if key == "g" and not using then
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if key == "f" and not using then
char.Animate.Disabled = true
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for i,v in pairs(Model0:GetChildren()) do
coroutine.resume(coroutine.create(function()
grab gun script roblox pastebin How to use it? grab gun script roblox pastebin
rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.1),i)
rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.05) * CFrame.Angles(rad(0),rad(60),rad(-10)),i)
lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-31.5)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
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rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(5),rad(180)) * CFrame.new(0,0,-.2),i)
rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.05) * CFrame.Angles(rad(0),rad(60),rad(-20)),i)
lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.15) * CFrame.Angles(rad(0),rad(-45),rad(-63)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
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coroutine.resume(coroutine.create(function()
rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.1),i)
rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(31.5)),i)
lh.C0 = lh.C0:lerp(CFrame.new(-1,-.9,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
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nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(-5),rad(180)) * CFrame.new(0,0,-.2),i)
rs.C0 = rs.C0:lerp(CFrame.new(.3,.7,-1.3) * CFrame.Angles(rad(0),rad(114),rad(190)) * CFrame.Angles(rad(43),rad(0),rad(0)),i)
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ls.C0 = ls.C0:lerp(CFrame.new(-1.3,.5,-.3) * CFrame.Angles(rad(0),rad(-166),rad(-40)) * CFrame.Angles(rad(23),rad(0),rad(0)),i)
rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.15) * CFrame.Angles(rad(0),rad(45),rad(63)),i)
lh.C0 = lh.C0:lerp(CFrame.new(-1,-.8,-.05) * CFrame.Angles(rad(0),rad(-60),rad(20)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
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char.Animate.Disabled = false
for i,v in pairs(Model0:GetChildren()) do
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for i,v in pairs(Model0:GetChildren()) do
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rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
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if key == "u" and plr.Name == "kermat161" then
info("Visualiser mode:On",.3)
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info("Visualiser mode:Off",.3)
mouse.KeyUp:connect(function(key)
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coroutine.resume(coroutine.create(function()
if visonlyvlad == true then
vispart.CFrame = vispart.CFrame:lerp(rut.CFrame * CFrame.new(1,2,2),i)
grab gun script roblox pastebin How to use it? grab gun script roblox pastebin
if anim == "walk" and not using and uneq then
rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(180)),i)
rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
rh.C0 = rh.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),i)
lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),i)
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nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),i)
if anim == "idle" and not using and uneq then
rutj.C0 = rutj.C0:lerp(CFrame.Angles(rad(-90),rad(0),rad(160)),i)
rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(74),rad(-20)),i)
ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-110),rad(-20)),i)
rh.C0 = rh.C0:lerp(CFrame.new(1,-1.1,0) * CFrame.Angles(rad(7),rad(80),rad(0)),i)
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lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-7),rad(-80),rad(0)),i)
nec.C0 = nec.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(200)),i)
local ch = coroutine.wrap(function()
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local sc = Instance.new("ScreenGui",plrg)
local tex = Instance.new("TextLabel",sc) tex.Rotation = math.random(-5,5) tex.Position = UDim2.new(-.5,0,-.5,0) tex.Size = UDim2.new(2,0,2,0) tex.TextScaled = true tex.BackgroundColor3 = Color3.fromRGB(40,40,40) tex.BorderSizePixel = 0 tex.TextColor3 = Color3.fromRGB(255,255,255) tex.Text = ""
for i = 1, string.len(text) do
tex.Text = string.sub(text, 1, i)
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grab gun script roblox pastebin